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TGE River Test

by Apparatus · 06/19/2008 (5:45 pm) · 24 comments

I used the waterfall as a test for some rapids (that waterfall water must go somewhere - or come from somewhere for that matter); what I did actually was set to planes in a row at a distance (to simulate the cascade style) and added flat rocks to mask out the connection; as well added particle splashes and the effect was complete;

on to create slower movement for the water, river texture (not as much foam) and river bank stuff (rocks, foliage patches etc.)

Since the foliageReplicator doesn't seem to work on small areas, I made myself some nice patches of various vegetation - rapids, orchard, dry for roads.

Hope you enjoy. More on the way.

www.editmygame.com/screenshotstge/screenshot_011-00001.png
www.editmygame.com/screenshotstge/screenshot_011-00002.png
www.editmygame.com/screenshotstge/screenshot_011-00003.png
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#1
06/19/2008 (6:01 pm)
Really great stuff as usual!
#2
06/19/2008 (6:01 pm)
Damn.... all I can say
#3
06/19/2008 (6:25 pm)
Awesome!

Just goes to show that it is less about polycount and fancy effects and *much* more about good solid artistic composition with the tools at hand =)
#4
06/19/2008 (6:28 pm)
Wow, that's pretty!
#5
06/19/2008 (6:36 pm)
Not bad.
#6
06/19/2008 (6:54 pm)
Awesome job! Great to see you putting out more work.
#7
06/19/2008 (7:25 pm)
Sweet!

This is coming from a non-TGEA user (just oogled at the demo), but wouldn't you be able to use the material system to do some refraction/reflection work on it? Also, is it possible to use some physical zones and water blocks to simulate boyancy and current?
#8
06/19/2008 (7:48 pm)
Probably; i will see to it.
#9
06/19/2008 (7:54 pm)
You've been putting out an amazing quantity of high quality work, Apparatus.
#10
06/19/2008 (8:37 pm)
Awesome. I've always wondered if someone would come up with a solution for rivers in TGE.
#11
06/19/2008 (10:51 pm)
Where did you get the rock face texture along the cliff? I want it :)
#12
06/19/2008 (11:03 pm)
cgtextures.com; a free textures resource, though mine is edited; beware, they offer raw images, not game-ready stuff.
#13
06/19/2008 (11:16 pm)
That is looking fantastic App! I particularly like the rock face texture. I can see some minor inconsistencies, but even so that is easily the best rock wall in TEG(A) I have ever seen. Awesome work dude!
#14
06/19/2008 (11:19 pm)
Wow! Very cool, looking forward to updates!
#15
06/20/2008 (2:36 am)
that is really amazing work.
#16
06/20/2008 (3:19 am)
so pretty :)
#17
06/20/2008 (8:27 am)
Wow it looks stunning, great work there with it
#18
06/20/2008 (10:42 am)
Apparatus, I never explored Torque water very much, but I remember we can set flow and waves. You can see it at Stronghold mission and even a more troubled water in that green character demo (dunno if it's still in the SDK). How does this waving property goes with your work?
#19
06/20/2008 (11:48 am)
@Adib - i don't use the water datablock, though I guess it can be used for some surfaces (not rapids on multiple levels);
#20
06/20/2008 (4:04 pm)
Thats really nice work. But I think maybe the waterfall should fall in to a larger pond.

Extermely nice!
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