TGE Rainbow
by Apparatus · 06/17/2008 (1:40 pm) · 13 comments
I still have some tweaks to do on this one, but I am quite content with the results; It's no real rainbow but might be good for some scenes; next, fake light shafts and other similar stuff; that, if i manage to complete the waterfall tonight : )



I wrote this to a friend and really explains this blog post:
See, I can't stand designs that have 'visual' flaws; ...; to see my point, check out my last blog - i want beautifull games (as in beautiful visually, not high-processing power ultra realistic stuff ala crysis); you know, stuff that might come right out of a nice tale of our childhood..



I wrote this to a friend and really explains this blog post:
See, I can't stand designs that have 'visual' flaws; ...; to see my point, check out my last blog - i want beautifull games (as in beautiful visually, not high-processing power ultra realistic stuff ala crysis); you know, stuff that might come right out of a nice tale of our childhood..
About the author
Tarakibu Studio
#2
06/17/2008 (4:03 pm)
I suddenly want to sing songs about bluebirds. Very nice!
#3
06/17/2008 (4:21 pm)
One will actually hear and see birds in the final release of this environment pack :)
#4
06/17/2008 (4:48 pm)
Excellent again! and Very good final phrase
#5
06/17/2008 (4:50 pm)
BTW, this kind of visual composition is more than never well called "Art"
#6
06/17/2008 (5:35 pm)
Looks great.
#7
06/17/2008 (6:53 pm)
I agree, very cool.
#8
Is it color on a skybox? How did you do this rainbow?
06/17/2008 (8:42 pm)
What a nice result you got there.Is it color on a skybox? How did you do this rainbow?
#9
06/17/2008 (9:02 pm)
@Adib - It's actually dynamic, it can slowly rise or get smaller with any speed (the slower the nicer), it blends nice with everything (except terrain w is ok); a simple texture and a light datablock with flare option ON. I'll probably have a pdf in the pack explaining all these waterfalls and rainbows and birds an shorelines and whatnot.
#10
What are the alpha channel setting on the effect, if you don't mind?
06/17/2008 (9:07 pm)
Truly great work there, the rainbow looks fantastic.What are the alpha channel setting on the effect, if you don't mind?
#11
Just pick up a PNG texture, make sure you type in the full path to it (ie. starter.fps/data/~/rainbow.png) and play with size and everything; it really depends on what you want to achieve; The beauty of it is when you move around and as you go farther it grows and rises. I'll make a video as soon as the rest of the stuff is done.
06/17/2008 (9:14 pm)
Josh, there's nothing fantastic there but stock TGE (formerly TLK) code and that is the light datablock with flare (any light datablock has this option I think); Just pick up a PNG texture, make sure you type in the full path to it (ie. starter.fps/data/~/rainbow.png) and play with size and everything; it really depends on what you want to achieve; The beauty of it is when you move around and as you go farther it grows and rises. I'll make a video as soon as the rest of the stuff is done.
#13
06/18/2008 (3:37 am)
Very cool! 
Torque Owner Mike Rowley
Mike Rowley