TGEA upgrade
by Steve Acaster · 06/17/2008 (8:09 am) · 4 comments
Couldn't resist any more and went hunting through my sock drawer for my credit card.
Been playing around with TGEA, and slowly beginning to port over my squad based FPS demo (might take a while, I'm a scripter not a coder) - whilst playing around with all of the fancy stuff.
Normal map overkill.
Now that's what I call tracer!
Been testing different ways of building ... er ... buildings, and other general level design stuff to work out what gives the best performance.
The new map2dif_plus_tgea really helps boost the frame rate of multiple difs.
Been playing around with TGEA, and slowly beginning to port over my squad based FPS demo (might take a while, I'm a scripter not a coder) - whilst playing around with all of the fancy stuff.
Normal map overkill.
Now that's what I call tracer!Been testing different ways of building ... er ... buildings, and other general level design stuff to work out what gives the best performance.
The new map2dif_plus_tgea really helps boost the frame rate of multiple difs.
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#3
As for a demo, it may take some time to port my AI scripts from TGE1.5.2 to TGEA1.7.1. (I'm mainly thinking of the pathfinding system).
And added a little vid of tracer rounds in action
06/17/2008 (2:55 pm)
The tracer is just my original TGE projectile with emmisive and glow set to true on it's texture in the material.cs. The projectile model itself is just 2 intersecting, long triangles (X and Y) with double sided checked (done in Blender), and self illuminated ticked on the exporter. The detail of the model is detail0, as I read there was a problem with projectile LODs in the forums.As for a demo, it may take some time to port my AI scripts from TGE1.5.2 to TGEA1.7.1. (I'm mainly thinking of the pathfinding system).
And added a little vid of tracer rounds in action
#4
07/08/2008 (9:16 am)
just curious if that was made with the latest tgea build; or wasn't it? the specular is a bit up unless the bricks are painted / thus the high specularity. 
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EiKON Games
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