Game Development Community

Sticks & Twigs Environment Pack - Stick a Fork in it...

by Alan James · 05/21/2008 (8:54 pm) · 56 comments

...Because it's done! Whew! This was a load of work, and I'm already planning in the back of my head some cool updates for it...why won't my mind leave me alone! If you're not familar with this pack, I posted quite a few other in game images in my last plan www.garagegames.com/blogs/45734/14697.

www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Image9.jpg
So this it, it's now available on www.monsterpacks.com, RRGTS "Sticks & Twigs" Environment Pack. It has a "monsterous" amount of content:


60+ Trees

50+ Plants, Bushes, Ferns, etc.

24+ Types of Rocks

150+ Billboarded PNG plants (grass, dead bushes, etc.)

25+ Terragen generated 1024x1024 Skyboxes

150+ Terrain and Detail textures

24 Sample missions

13 Ambient Audio Tracks (2+ minutes each)


What I wanted to do with this particular pack was create an all inclusive solution that you could either pick and choose specific models or take a look at a mission with a section fully developed.

I've put together twenty four mission files that have example environments for super fast prototyping and level development. Extract the data directory into a clean build of TGE or TGEA and start Torque, the missions are ready to try out, get inspiration from and use for game development, etc.

Most (but not all) models include multiple LODs (from 2-5). Some of the simpler models are single LOD, but overall the performance is pretty outstanding considering the amount of sheer foliage in the missions:

www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Image74s.jpgLarge: www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Image74.jpg

www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Image84s.jpgLarge: www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Image84.jpg

www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Image113s.jpgLarge: www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Image113.jpg

www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Image213s.jpgLarge: www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Image213.jpg

Here is a PARTIAL thumbnail index of some of the included content:

Models:
www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Index1.jpg
www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Index2.jpg
www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Index3.jpg
www.reallyreallygoodthings.com/contentpacks/sticks&twigs/Index4.jpg
www.reallyreallygoodthings.com/example/ggplan/p6_screens_44.jpg
www.reallyreallygoodthings.com/example/ggplan/p6_screens_45.jpg
www.reallyreallygoodthings.com/example/ggplan/p6_screens_46.jpg
www.reallyreallygoodthings.com/example/ggplan/p6_screens_47.jpg
So check it out at www.monsterpacks.com, RRGTS "Sticks & Twigs" Environment Pack, there is a WHOLE lot of content here! When you get a look at what's all included, you better have your shoes off, because your socks are gonna roll right off your feet!

- Alan
Really Really Good Things Studio

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#1
05/21/2008 (9:03 pm)
Just purchased it can't wait to test it out. Keep up the great work
#2
05/21/2008 (9:55 pm)
Awesome job Alan!
#3
05/21/2008 (10:01 pm)
hello

nice pack , just wondering what formats are the models in ?

Thks

Hans
#4
05/21/2008 (10:21 pm)
@Hans

Oh, duh...I forgot to mention that. The models are in .dts, .ms3d, and there are .fbx and .obj versions included with a big disclaimer, I have only tested the .fbx and .obj files by exporting them out of Milkshape3D and then opening them up again. Everything seemed to remain intact, but sometimes Milkshape can explode .objs and kick up the polycounts. And I'm not sure what other engines/editors etc. will do with collision meshes, etc. They should be fine, but I'm just not able to give a solid answer on that.

Here is a sample of what the average directory of a model looks like:

www.reallyreallygoodthings.com/contentpacks/sticks&twigs/directory.jpg
#5
05/21/2008 (10:28 pm)
Hello Alan

ausome, i would like to buy the pack for an Indie project iam working on in another game engine witch uses FBX format.

Can i use them in Indie when i sell the game ?

thks

Hans
#6
05/21/2008 (10:36 pm)
Yes, of course! A basic explaination of the license is you can pretty much use them for any development projects, games, etc. with the only restriction is that you don't re-sell them as your own. I believe the complete license is also viewable on our site www.monsterpacks.com.

Let me know how the .fbx format works out. If you have any trouble definitely let me know what you run into and I'll do my best to get them working properly. And if they do work ok, I'd love to know it, I just don't have a lot of experience with that particular format.
#7
05/21/2008 (11:59 pm)
Awesome work alan, now i just need to find a use for em :) Aussie WoodChop Adventures here i come :)
#8
05/22/2008 (1:01 am)
Hello Alan

i have purchased the pack, waiting on the d/l link

thks

Hans
#9
05/22/2008 (1:22 am)
Now this seems like a heck of a deal. I may have to purchase this.
#10
05/22/2008 (1:54 am)
Really nice pack. Other pack developers could learn from you're example of quantity+quality. If I ever get a need for outdoor content, you'll get my money =)
#11
05/22/2008 (2:56 am)
This package contains assets not created by RRGTS

img142.imageshack.us/img142/9945/image111do8.th.jpg img142.imageshack.us/img142/2789/image109zp0.th.jpg

www.aliencodec.com/ - programs are available there


Good luck with ur games.
#12
05/22/2008 (4:09 am)
I'm confident in Alan's honesty.
This is certainly a mistake due to a messy structure of files on the computer. ;-)
#13
05/22/2008 (4:40 am)
@eb
I purchased the COMMERCIAL LICENSE to all of the products of AlienCodec BEFORE The Game Creators purchased the rights of his products.

I do also own a COMMERCIAL license for Atmosphere 6.0, and all other content is either original or licensed for sale within models which is outlined in the EULA and license viewable on www.monsterpacks.com


Thanks, Alan
#14
05/22/2008 (4:45 am)
#15
05/22/2008 (5:02 am)
This package contains assets not created by RRGTS
#17
05/22/2008 (5:18 am)
eb,

Ronnie from Alien Codec and I had originally been in contact in 2006 on licensing the commercial versions and the price quoted was in the several hundred dollar range. He knew that I had been interested in the commercial license so he offered it to me at a substantial discount.

It is legitimate, commercial license to use these products in this manner.

Thanks,
Alan
#18
05/22/2008 (5:26 am)
Great pack! Well done. Recommended!
Thanks Alan & Kyle!
#19
05/22/2008 (5:42 am)
@Alan - I was just about to buy that license from Aliencodec and they sold it! Nice move :) Pack looks awesome - I own TreeMagic and Plantlife but you've done all the work for me. This is why I will buy the pack - you are saving me weeks and weeks of work. Good luck, your packs rock!
#20
05/22/2008 (7:50 am)
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