Treasure Hunt - A Hidden Object Game (screenshot available)
by Gavin · 05/20/2008 (8:54 am) · 2 comments
Well, it's been slightly past 2 weeks since I last purchased TGB and already I have a basic code shell for my Hidden Object Game; my Rolling Stones game is on hold for now (tile layers are a wee bit more challenging then coding a hidden object game).
What I have done so far
My basic code shell consists of:
a. Randomly selecting (for now) 6 treasure items from the available static objects marked as "TreasureBlock".
b. The user must then hunt for the 6 treasure items and everytime he finds one, it just disappears and the search list gets marked with an "x".
c. Once all objects are found (and within a fixed time limit of 360 seconds), the next level loads. I have designed two levels so far.
Demo Screenshot
Hey, TGB is not too difficult to get the hang of after all... and as promised from my first blog, here's a screenie of the demo that I have done so far.

The screenie shows the Singapore Esplanade Theatre - it is incidentally in the shape of a local spiky thorny fruit called the durian. After clicking on an object, you can also see a description of "This: xxxx" at the bottom right. Objects that have been found are currently marked with the x (I noticed a little bug, right now the x gets clipped for the "Orang Utan" search object).
What's next
As you can see, I still have a lot of to go... but at least the basic shell is there... here's my laundry list of what I need to do next:
a. Artwork for the backdrop - I was hoping to get photos available from the Tourism Board website (I haven't contacted them yet). Otherwise, I will grab my own handy camera and go snapping all over town.
b. Artwork for treasure items - The player will need new and interesting items to find and I am going to provide. Items having a local flavor will have an additional help bubble as the hint token (like what in the world is a "durian"?)
c. I need a hint token system.
d. I need special effects to sparkle around, zoom in, and centre the object that has been found on the screen.
e. I need the basic menu, tutorial, and treasure map.
f. I will also need to innovate to make my game different (like the Yard Sale Junkie). I am now in brainstorming mode for this.
In conclusion
And since I am doing this all by myself thus far, the artwork is going to take some time. I will just add a couple of stock demo images for the purpose of protyping and may get others to provide the artwork at a later stage. I would like to hear your opinions and experience that you may have to share for the solo effort I am currently embarking on - like "How do I get help in the artwork?", "When and how do I publicize the game?", "Legal issues?".
Thanks.
What I have done so far
My basic code shell consists of:
a. Randomly selecting (for now) 6 treasure items from the available static objects marked as "TreasureBlock".
b. The user must then hunt for the 6 treasure items and everytime he finds one, it just disappears and the search list gets marked with an "x".
c. Once all objects are found (and within a fixed time limit of 360 seconds), the next level loads. I have designed two levels so far.
Demo Screenshot
Hey, TGB is not too difficult to get the hang of after all... and as promised from my first blog, here's a screenie of the demo that I have done so far.

The screenie shows the Singapore Esplanade Theatre - it is incidentally in the shape of a local spiky thorny fruit called the durian. After clicking on an object, you can also see a description of "This: xxxx" at the bottom right. Objects that have been found are currently marked with the x (I noticed a little bug, right now the x gets clipped for the "Orang Utan" search object).
What's next
As you can see, I still have a lot of to go... but at least the basic shell is there... here's my laundry list of what I need to do next:
a. Artwork for the backdrop - I was hoping to get photos available from the Tourism Board website (I haven't contacted them yet). Otherwise, I will grab my own handy camera and go snapping all over town.
b. Artwork for treasure items - The player will need new and interesting items to find and I am going to provide. Items having a local flavor will have an additional help bubble as the hint token (like what in the world is a "durian"?)
c. I need a hint token system.
d. I need special effects to sparkle around, zoom in, and centre the object that has been found on the screen.
e. I need the basic menu, tutorial, and treasure map.
f. I will also need to innovate to make my game different (like the Yard Sale Junkie). I am now in brainstorming mode for this.
In conclusion
And since I am doing this all by myself thus far, the artwork is going to take some time. I will just add a couple of stock demo images for the purpose of protyping and may get others to provide the artwork at a later stage. I would like to hear your opinions and experience that you may have to share for the solo effort I am currently embarking on - like "How do I get help in the artwork?", "When and how do I publicize the game?", "Legal issues?".
Thanks.
About the author
Skilled Game Programmer/Tester/Gamer and Budding Game Designer at large <big grin>... and an ecstatic owner of a shiny license plate which says - I am a TGB Pro + T3D Pro + Torsion owner!

Torque 3D Owner Deborah M. Fike
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