TGB 1.7.3 released for PC and Mac!
by Stephen Zepp · 05/15/2008 (12:05 am) · 14 comments
UPDATE: The Mac versions of TGB 1.7.3 are now available in your My Account link!
It's fun, it's super-charged, and most of all, it's a free upgrade...GarageGames is pleased to announce that Torque Game Builder 1.7.3 is released for PC!

Curse of the Pharoah--made with TGB
So what's new?
The 1.7.3 release is a combination of three major areas:
Physics enhancements, optimizations, and fixes
TGB's built in physics system has received a lot of love over the last couple of months, with super star Melv May leading the way to the most powerful TGB physics available. Here's just a quick list of the enhancements and updates:
*Added tick-physics smooth object rotation. *Added tick-physics smooth particle interpolation. *Added per-tick scene callback. *Added "t2dSceneObject::getRenderPosition". *Fixed tick-physics mounting issues. *Fixed physics interpenetration issues. *Fixed physics collision response issues. *Fixed collision callback reporting issues. *Fixed position-target system issue. *Fixed mounting bug in t2dTextObject. *Improved circle/poly circle/circle collision detection code. *Improved t2dTrigger performance *Improved contact-history renderer.
And a couple of quick videos if you missed them in the 1.7.3 beta announcement:
Integrated aStar Pathfinding
aStar Pathfinding has been available for TGB source code owners for quite a while now, but for the first time 1.7.3 makes this powerful capability available to binary owners with a fully integrated C++ algorithm built into the core engine.
Here's a small sample of some of the cool new things you can do with both binary and source licenses:
*Tile Map based weight grids to represent your world *TorqueScript interface to path creation, following, and obstacle avoidance *Real time modification of the weight grid with easy script calls *High performance C++ implementation
New Game Demos and Enhanced Documentation
Through extensive effort from GG employees, interns and external consultants, we've greatly improved the reference documentation available with extended details on objects, method calls, and even game genres through the new Solitaire, Blackjack, Reactor, and BehaviorShooter demos.
We're excited about providing these new documentation and learning tools, and are looking forward to continuing to provide the information you want to make the games you love!
Community rocks!
Quite a few community members made this release what it is, and it wouldn't have happened without the users helping make TGB all it can be. Here are a few shining examples of community members that contributed their projects, effort, and ideas:
Fueling Melv's bug stomping machine with high calorie input:
Benjamin L. Grauer, Ken Pajala, Bruno Campolo, Patrick Shaw, Thomas Bang, Kevin James, and Wenceslao Villanueva Jr. -- by submitting their entire projects directly to Melv during the development of this release, we were able to cover just about every possible case where physics bugs could cause problems for developers. Thanks again guys!
Discussion is the spice of life!
Our products become better every time you, the users, let us know what you like, what you want more information on, and how you would like things to work differently--and here's just a short list of some of the folks giving us high quality feedback for this beta:
Mike Lilligreen, James Ford, Rodney Rindels, Marc Shaerer, Phillip O'Shea, and one of our most recent new TGB developers, Ola Falck Sprauten represented the community by asking questions about aStar, pointing out bugs and issues, and otherwise interacting directly with the developers of 1.7.3. Thanks!
Apologies in advance if I've missed anyone--everyone's posts, questions and suggestions are very beneficial!
"Thanks Mom, I couldn't have done it without you!"
Ok, so she didn't have a lot to do with this release, but there were a lot of folks behind the scenes that made this release possible!
Matt Langley -- From the documentation system assistance, to managing the external portions of this release, all the way to helping track down those hard to find bugs, Matt helped a ton with getting this release out the door.
Derek Bronson -- Derek was a fundamental driver in making sure this release became all it is--thanks for seeing the value in a part time prototype that set the stage for getting aStar into TGB!
Deborah Marshall -- some people think herding cats is hard, but it's trivial compared to wrangling developers--thanks for keeping an eye on things and making sure 1.7.3 went well!
Ken Holst -- the only guy I know who can even find bugs on Mother's Day--much respect man, much respect!
Paul Scott -- Mac users rejoice--without Paul's help, the Mac version of 1.7.3 wouldn't be released. Send this guy a beer, or at least an email if you can't fit a bottle through your network card!
Carribbean Hideaway--fun to the power of Torque! 
It's fun, it's super-charged, and most of all, it's a free upgrade...GarageGames is pleased to announce that Torque Game Builder 1.7.3 is released for PC!

So what's new?
The 1.7.3 release is a combination of three major areas:
Physics enhancements, optimizations, and fixes
TGB's built in physics system has received a lot of love over the last couple of months, with super star Melv May leading the way to the most powerful TGB physics available. Here's just a quick list of the enhancements and updates:
And a couple of quick videos if you missed them in the 1.7.3 beta announcement:
Integrated aStar Pathfinding
aStar Pathfinding has been available for TGB source code owners for quite a while now, but for the first time 1.7.3 makes this powerful capability available to binary owners with a fully integrated C++ algorithm built into the core engine.
Here's a small sample of some of the cool new things you can do with both binary and source licenses:
New Game Demos and Enhanced Documentation
Through extensive effort from GG employees, interns and external consultants, we've greatly improved the reference documentation available with extended details on objects, method calls, and even game genres through the new Solitaire, Blackjack, Reactor, and BehaviorShooter demos.
We're excited about providing these new documentation and learning tools, and are looking forward to continuing to provide the information you want to make the games you love!
Community rocks!
Quite a few community members made this release what it is, and it wouldn't have happened without the users helping make TGB all it can be. Here are a few shining examples of community members that contributed their projects, effort, and ideas:
Fueling Melv's bug stomping machine with high calorie input:
Benjamin L. Grauer, Ken Pajala, Bruno Campolo, Patrick Shaw, Thomas Bang, Kevin James, and Wenceslao Villanueva Jr. -- by submitting their entire projects directly to Melv during the development of this release, we were able to cover just about every possible case where physics bugs could cause problems for developers. Thanks again guys!
Discussion is the spice of life!
Our products become better every time you, the users, let us know what you like, what you want more information on, and how you would like things to work differently--and here's just a short list of some of the folks giving us high quality feedback for this beta:
Mike Lilligreen, James Ford, Rodney Rindels, Marc Shaerer, Phillip O'Shea, and one of our most recent new TGB developers, Ola Falck Sprauten represented the community by asking questions about aStar, pointing out bugs and issues, and otherwise interacting directly with the developers of 1.7.3. Thanks!
Apologies in advance if I've missed anyone--everyone's posts, questions and suggestions are very beneficial!
"Thanks Mom, I couldn't have done it without you!"
Ok, so she didn't have a lot to do with this release, but there were a lot of folks behind the scenes that made this release possible!
Matt Langley -- From the documentation system assistance, to managing the external portions of this release, all the way to helping track down those hard to find bugs, Matt helped a ton with getting this release out the door.
Derek Bronson -- Derek was a fundamental driver in making sure this release became all it is--thanks for seeing the value in a part time prototype that set the stage for getting aStar into TGB!
Deborah Marshall -- some people think herding cats is hard, but it's trivial compared to wrangling developers--thanks for keeping an eye on things and making sure 1.7.3 went well!
Ken Holst -- the only guy I know who can even find bugs on Mother's Day--much respect man, much respect!
Paul Scott -- Mac users rejoice--without Paul's help, the Mac version of 1.7.3 wouldn't be released. Send this guy a beer, or at least an email if you can't fit a bottle through your network card!

#2
05/15/2008 (12:43 am)
I can't wait to dig in! I had the beta 1.7.3, is the documentation the same as this release?
#3
05/15/2008 (12:44 am)
Wonderful!
#4
I keep thinking that I've seen the last (version) of TGB, but to my utter joy and amazement, it keeps getting better.
05/15/2008 (1:26 am)
VICTORY SCREECH!I keep thinking that I've seen the last (version) of TGB, but to my utter joy and amazement, it keeps getting better.
#5
Congrats and nice work to everyone who worked on the release. You never cease to amaze.
05/15/2008 (2:41 am)
Wicked-sweet-bad-ass-super-crazy-AWESOME! =)Congrats and nice work to everyone who worked on the release. You never cease to amaze.
#6
05/15/2008 (3:19 am)
Good work Stephen
#8
05/15/2008 (6:56 am)
Awesome, thanks GG! I feel honored just to be mentioned for my little contribution! To work!
#10
Looking forward to the Mac build -- this is great stuff! :)
05/15/2008 (4:29 pm)
Congrats, GG!!!Looking forward to the Mac build -- this is great stuff! :)
#11
05/15/2008 (5:26 pm)
W00t W00t! There goes my weekend! Congrats! :-)
#12
05/15/2008 (9:16 pm)
Quick update: The Mac installers are now available!
#13
05/16/2008 (3:22 pm)
Sweeeeeet -- thanks for the Mac update, Stephen! :)
#14
Actually, Matt Langley pulled out all the stops and figured out a last minute bug that was delaying the installers, so make sure you drop him a line and say thanks!
05/16/2008 (5:13 pm)
Quote:
Sweeeeeet -- thanks for the Mac update, Stephen! :)
Actually, Matt Langley pulled out all the stops and figured out a last minute bug that was delaying the installers, so make sure you drop him a line and say thanks!
Associate Phillip O'Shea