Game Development Community

Starting Off on TGB - (Was: Just completed the Fish Demo Tutorial)

by Gavin · 05/05/2008 (10:24 pm) · 2 comments

I have completed the Fish Demo tutorial and learnt quite a few things.

1. You have to have a good TorqueScript editor. I am using Source Edit (it's free) and it's much better off than having to use Notepad.

2. The Config Blocks and dynamic fields are a very useful feature. Can't wait to apply this knowledge I learnt to one of my own future game projects.

3. I deviated and dove into experimenting a bit on console debugging as well as enabling and understanding the Debug Banner.

Now, I am going to dive into the Fish Game tutorial next.

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Edit [9May2008 15:12 local time] - 4 days later from my initial foray blogged above...

Well, what do you know? I have also completed the Fish Game tutorial... I felt that the two tutorials could have been integrated into one. But then, I digress.

I have further played around with the MiniPlatformer tutorial on TDN and created my own little fun thing - the "Brownian" game. Actually Brownian is not really a game, I was just wondering whether I could simulate many "atoms" colliding into each other, and Brownian was born - it was also an effort for me to learn more about using TGB and the intricacies of Torquescript. I placed about 100s of "atoms" and made them fly around on the screen and bouncing off each other. There are 4-5 colors I chose for each "atom" (taken from the PuzzleArt resource). To make it interesting, I could implement a little game into it... let's say I get the player to pick up all the "atoms" of one color, or to pick the "atoms" in a prescribed sequence. There are several safe areas (blocks) that the player can rest in while he plucks up the courage to plow into the Brownian field. I could also design some powerups that the player can pick - "slowdown" atoms, "group" atoms, etc... hmm... who knows, another ball physics game like Peggle that may succeed big time... Oh well, for me, it's actually the learning experience for now, as I strive to master TGB and glean all its subtle nuances. I will try to post screenies of this simple Brownian game as time goes on.

I am also returning to re-develop my game I wrote when I was much younger (early twenties? - probably developed in Turbo Pascal) - I have christened it the "Rolling Stones" project. The game was based on a board game with rolling stones (actually marbles) rolling around in a maze. The players were supposed to tilt one side of the mazeboard and all the rolling stones would move in that direction. Your object was to move your "player" stone out of the mazeboard without letting out the "enemy" stones. I will also post screenies of this Rolling Stone game as it gets more fleshed out.

Oh yes, thanks for dropping by and leaving your comments, I will try switching over to the suggested editor, and I will read your blog advice in detail (I had already chanced upon the Rainy Day Tutorial Video - it was great!). It's good to know that the community is helpful and supportive. I will try to do my part.

Time to stop here... Will be back at a later date to add on.

About the author

Skilled Game Programmer/Tester/Gamer and Budding Game Designer at large <big grin>... and an ecstatic owner of a shiny license plate which says - I am a TGB Pro + T3D Pro + Torsion owner!


#1
05/05/2008 (11:06 pm)
Great to hear that it's working out for you. There are a lot of other TGB resources if you're interested, listed under Tidbit #3 in a blog I wrote a few months ago.

Hope that helps, and have fun with TGB!
#2
05/06/2008 (11:54 am)
Gavin - Congrats on finishing the tutorial and with learning TGB, sure you'll have a lot of fun. If you're after a good torquescript editor then you should have a look at torquedev at www.torquedev.com it's a free editor and also Torsion is a torquescript editor available for sale on this site.