Game Development Community

The little things... (Lore: Aftermath)

by Adrian Wright · 04/08/2008 (1:47 pm) · 3 comments

So as many of you know who make video games alot of features always end up on the "if we have time" list.
in our upcoming IA release Lore: Aftermath we have had many things that have went onto this list, but with a little extra time here during our closed beta (www.loreaftermath.com/phpBB3 if you are interested). we have had time to go back and put in a couple things that had been left on the cutting room floor.

One of the things I didn't like about the original game was the fact that my MAV got stopped by a tree, very frustrating to me. So in the new game with the MAVs about 3 times the size as the first game, we really didn't want little things like trees to be a issue. Unfortunately, because of time and budget considerations up front our decision was to have treeless environments :(

As this item was at the top of my list of "if we have time" items Tim (Tim Newel - senior programmer) made a need little modification to the fxshapereplicator so I could add blowmeups in mass:

www.youtube.com/watch?v=IDJqYW3zeAA

I don't post alot, but its the little things that get me geeked.

#1
04/08/2008 (2:10 pm)
Very nice! I agree that level design should not make a player feel needlessly limited in movement in a game such as Lore, and your current approach seems like an excellent way to give control back to the player. And it looks nice too :-) Keep up the good work!
#2
04/09/2008 (10:18 am)
Thats really nifty and the game is lookin sweet. Definately one I need to grab when I have more free time when its ready.
#3
04/09/2008 (11:28 pm)
Great little addition ... which as you're playing I'm sure is actually a huge addition!