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3Ds Max - DIF & DTS Tutorials

by Byder · 04/04/2008 (7:30 am) · 2 comments

So, I made these tutorials sometime last year! They have not really been 'advertised' as such... but thought that they could be of use... especially since they are Torque related!!!

Click Here!! - Then surf to the Tutorials Page!!

Max to DIF Guide.pdf - A basic guide to creating BSP Brushes in 3Ds Max and exporting them to DIF.

Max to DTS Guide.pdf - A basic guide to creating models in 3Ds Max and exporting them to DTS.

Update 16/01/09: I just moved my blog to a new Domain, so I have updated the links in this blog post to point to the new location!

Enjoy!!!

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#1
04/04/2008 (9:30 am)
I tried the Dele3D pipeline to get my 3dsmax difs into Torque a while back, but there was an issue with Dele3D mirroring the brushes about the x and y axes and also flipping a texgen axis on export to map. So you could just rescale your interior by -1 in Torque to get the geometry back, but the texgens were still wrong. I even worked with one of the Dele3D programmers for a while trying to hunt down the bug. Don't know if this ever got fixed. But this experience prompted me to write Max2Ctor, a 3dsmax macroscript that allows direct export from 3dsmax to Constructor's csx format. This took care of the mirroring and bad texgens. It's good to see more 3dsmax resources popping up!
#2
04/07/2008 (6:13 am)
Hey Ryan!
This definitely looks interesting! Gonna have a play around with it, see how it behaves!!!
Regards
C