GameDev.net Article!
by Eric Hartman · 04/02/2008 (7:08 pm) · 9 comments
An article I wrote with Ben Garney is now up on gamedev.net
It's about game design lessons you can learn from MAME games.
It has pictures and you should read it.
www.gamedev.net/reference/design/features/mame/default.asp
Example: An identical stand off between the hero and the Kingpin in two different games is pictured below.

One is awesome, one is meh. Choose awesome.
It's about game design lessons you can learn from MAME games.
It has pictures and you should read it.
www.gamedev.net/reference/design/features/mame/default.asp
Example: An identical stand off between the hero and the Kingpin in two different games is pictured below.
One is awesome, one is meh. Choose awesome.
About the author
#2
04/02/2008 (9:12 pm)
good read..thx
#3
At last, Mame is talked about as a valuable reference.
Pretty good examples, too!
04/03/2008 (2:09 am)
Nice work!At last, Mame is talked about as a valuable reference.
Pretty good examples, too!
#4
04/03/2008 (2:13 am)
Good article, I enjoyed reading it.
#5
04/03/2008 (6:36 am)
Also found the article interesting.
#6
04/03/2008 (7:32 am)
Are you a bad enough dude to awesome up your games?
#7
Excellent article, guys!
04/03/2008 (9:03 am)
Wow, that Spider Man screenshot just looks like a bunch of people waiting for a bus or something.Excellent article, guys!
#8
The points about applying innovation on top of older games is spot on. I absolutely hate when developers make a sequel while forgetting why the first game was fun. Not enough post mortems and analysis, I suppose.
04/03/2008 (9:32 am)
Sweet article!The points about applying innovation on top of older games is spot on. I absolutely hate when developers make a sequel while forgetting why the first game was fun. Not enough post mortems and analysis, I suppose.
#9
04/03/2008 (6:23 pm)
MEAT BEACON APPLE, programming doesn't get any tastier! Great article!
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