Pelorea: Tactical War news
by Frank Bignone · 03/30/2008 (10:08 pm) · 3 comments
News
Here we go, MyDreamRPG tournament is heading to its end soon and looking back, it looks like our little team worked hard to provide this small demonstration. From the designers to the artists, all team members were working quite hard, but it taught us a lot too. It is always a lot of fun to manage such project, even if sometimes it requires too much time according to your available free time.
Pelorea: Tactical War current release
Our current release (M3.3 for the geeks that like codename) has all the core features which will enable us to build the final game release. It means game mechanisms are working, you can build / destroy / battle / move / gather resources and play your cards. Player can also create their account on our server, and link between DB and game is enabled. However, it does not have all scenarii and game modes that are currently explained in our design document, nevertheless we put a demo mission so our testers were able to try the different game mechanics and send their comments. All this is well shown in the following video:

If you will like to say hello to our team, or just send some words on our bbs; do not hesitate to head to our website which just reopens after two months of maintenance (click on the picture below).

Futures
We are still not in the end of this project, and a lot of stuff need to be done like finishing the second civilization models, optimizing all models with LOD, adding scenarii and game mode inside the game, optimizing it, enhancing the AI, adding few visual effects and nice rendering, adding sfx and music, adding the procedural map creation mechanism, and wiring the numerous little features with our server. Wouahh! Quite a lot in fact, but the nice thing is that we stick with our current design document so avoiding the typical pitfall of adding new unnecessary features during the development process while pushing farther and farther delivery deadlines.
Call for help
We are still looking for some new members that can help us with the following tasks:
- SFX / Music creation
- Visual effects (AFX / TGEA)
- AI programming (TGEA)
- Web development (Ajax / Java / DB / Php)
- Flash development (Flash)
If you wish to help us, just drop an email to myself or post a message on our BBS.
For some self-promotion, if you are interested you can download our game wallpaper by clicking on the picture below.

Here we go, MyDreamRPG tournament is heading to its end soon and looking back, it looks like our little team worked hard to provide this small demonstration. From the designers to the artists, all team members were working quite hard, but it taught us a lot too. It is always a lot of fun to manage such project, even if sometimes it requires too much time according to your available free time.
Pelorea: Tactical War current release
Our current release (M3.3 for the geeks that like codename) has all the core features which will enable us to build the final game release. It means game mechanisms are working, you can build / destroy / battle / move / gather resources and play your cards. Player can also create their account on our server, and link between DB and game is enabled. However, it does not have all scenarii and game modes that are currently explained in our design document, nevertheless we put a demo mission so our testers were able to try the different game mechanics and send their comments. All this is well shown in the following video:

If you will like to say hello to our team, or just send some words on our bbs; do not hesitate to head to our website which just reopens after two months of maintenance (click on the picture below).

Futures
We are still not in the end of this project, and a lot of stuff need to be done like finishing the second civilization models, optimizing all models with LOD, adding scenarii and game mode inside the game, optimizing it, enhancing the AI, adding few visual effects and nice rendering, adding sfx and music, adding the procedural map creation mechanism, and wiring the numerous little features with our server. Wouahh! Quite a lot in fact, but the nice thing is that we stick with our current design document so avoiding the typical pitfall of adding new unnecessary features during the development process while pushing farther and farther delivery deadlines.
Call for help
We are still looking for some new members that can help us with the following tasks:
- SFX / Music creation
- Visual effects (AFX / TGEA)
- AI programming (TGEA)
- Web development (Ajax / Java / DB / Php)
- Flash development (Flash)
If you wish to help us, just drop an email to myself or post a message on our BBS.
For some self-promotion, if you are interested you can download our game wallpaper by clicking on the picture below.

About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.

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