Optimizing Marble Blast Ultra
by Eric Preisz · 03/30/2008 (11:53 pm) · 2 comments
In case you didn't make it to GDC this year, I wrote a paper version of a case study I presented where I used NVIDIA's PerfHUD to look for bottlenecks and hotspots in Marble Blast Ultra.
PerfHUD is a great tool for all of your GPU detection. It also gives you info on CPU issues such as drivers and API. You can integrate it easily into any DirectX version of Torque.
Links on developer page(Temp link).
Perma link
PerfHUD is a great tool for all of your GPU detection. It also gives you info on CPU issues such as drivers and API. You can integrate it easily into any DirectX version of Torque.
Links on developer page(Temp link).
Perma link
About the author
#2
I haven't learned how to use it yet, but it has tons of neat little graphics all over the screen:)
Thanks for adding the resource into TGEA/T3D was surprised when I went to see about implementing that the code was actually already there.
07/09/2009 (5:20 am)
Just wanted to "bump" this blog as I had noticed this was added in TGEA 1.7, but did not find this blog until I started to post a resource on PerfHud and its availability for people in T3D as well. Searching for PerfHud resulted in this one lone post... For such a neat tool...I haven't learned how to use it yet, but it has tons of neat little graphics all over the screen:)
Thanks for adding the resource into TGEA/T3D was surprised when I went to see about implementing that the code was actually already there.
Employee Brian Richardson
If you're itching to use this with the TGEA 1.7 beta, just find the #ifdef TORQUE_NVPERFHUD in gfxPCD3D9Device.cpp and add #define TORQUE_NVPERFHUD before it. Then drag and drop your executable onto the perfhud icon on your desktop.