BRAVE Update - Terrains and Art Style
by Andy Hawkins · 03/22/2008 (6:30 am) · 8 comments
Environment Art Style
While I was driving through Kwinana the other day (industrial area) I started taking snaps with the phone camera of the refineries and buildings. This lead me to come up with the environment style I want to put in the game.
I'm going to have evidence of a suburb that was hastily bulldozed to set up an ad-hoc launch base with modular sheds, plants and equipment. I want to convey the sense that it was setup very quickly and houses weren't important anymore. It was time to blast the alien menace.
Here's a photo collage of the refinery and areas I shot while passing through Kwinana plus some inspirational art I've grabbed from the 'net (copyright to the various artists remains) - I'm just using it as art style to help me focus on the look and feel of the environment and buildings.

Terrains hurt my brains
I've been playing around with the terrain for the first level and it's completely out of control!!!
I wanted a large playing area because the user can fly anywhere quickly and so I generated some huge terrains in TGEA as seen below. They are around 10k x 10k. I flattened an area to put buildings in it.
Only problem is, the flattened area is miniscule and I couldn't find it! Also trying to world build something this size would be a nightmare but it has given me an idea.
I will use the one large terrain (well I'm scaling it down now) and set up 10 areas of operation. From there I will world build per mission. All missions of the final game will be on the same terrain so I can make a compelling game with less assets.
I needed to scope it down to make the deadline and I think people will like the game this way anyway. Here's the pics.



While I was driving through Kwinana the other day (industrial area) I started taking snaps with the phone camera of the refineries and buildings. This lead me to come up with the environment style I want to put in the game.
I'm going to have evidence of a suburb that was hastily bulldozed to set up an ad-hoc launch base with modular sheds, plants and equipment. I want to convey the sense that it was setup very quickly and houses weren't important anymore. It was time to blast the alien menace.
Here's a photo collage of the refinery and areas I shot while passing through Kwinana plus some inspirational art I've grabbed from the 'net (copyright to the various artists remains) - I'm just using it as art style to help me focus on the look and feel of the environment and buildings.

Terrains hurt my brains
I've been playing around with the terrain for the first level and it's completely out of control!!!
I wanted a large playing area because the user can fly anywhere quickly and so I generated some huge terrains in TGEA as seen below. They are around 10k x 10k. I flattened an area to put buildings in it.
Only problem is, the flattened area is miniscule and I couldn't find it! Also trying to world build something this size would be a nightmare but it has given me an idea.
I will use the one large terrain (well I'm scaling it down now) and set up 10 areas of operation. From there I will world build per mission. All missions of the final game will be on the same terrain so I can make a compelling game with less assets.
I needed to scope it down to make the deadline and I think people will like the game this way anyway. Here's the pics.



#2
03/22/2008 (7:47 am)
Hey Andy, if you end up using spacecraft similiar to that bumble-bee looking ship you should give kudos to Chris Foss, he's the artist that started that style trend back in the '70s. Its very distinctive and very cool looking, I guess that's why it continues to crop up from time to time.
#3
www.altanen.dk/Gallery-Main.htm
www.altanen.dk/images/CF21stCentury046.jpg
Nod, i remember seeing his artwork all the time in the 80's, he is really a influence to all of scifi lovers, you can see lot of his art influenced some of modern scifi art. In fact i remember wanted to do one of my first scifi pen and paper games using his art.
03/22/2008 (10:03 am)
actually it is a chris foss ship just mirrored around.www.altanen.dk/Gallery-Main.htm
www.altanen.dk/images/CF21stCentury046.jpg
Nod, i remember seeing his artwork all the time in the 80's, he is really a influence to all of scifi lovers, you can see lot of his art influenced some of modern scifi art. In fact i remember wanted to do one of my first scifi pen and paper games using his art.
#4
03/22/2008 (3:25 pm)
Sweet looking Titan II style rocket :)
#5
03/22/2008 (5:12 pm)
Nice, i live about 10 mins from kwinana so some of those shots are very familiar :)
#6
This collage is a technique I learned at my current job from the artists. You just paste together a whole bunch of images you like and then you do a paint-over to get the art style going. It's mainly for concept art I guess. For me it's just putting lots of images together in the same space to consolidate my ideas before I start modelling.
@ Ian - Nod - I wish I could get closer but they like to keep people away from the refineries. I believe that the design of actual refineries and their function is very secret.
03/23/2008 (2:53 am)
@ NR - Yeah I grabbed a whole pile of copyright images from the net for inspiration - thanks for the name - that will help me find more. I flipped it because I liked it better in the top right hand corner and it's just for nailing style. I like the hulking, almost non-aerodynamic ships he does - especially because they spew out smoke and flames - like the ships in Riddick:Escape From Butcher Bay (actually I think they suck in fumes). This collage is a technique I learned at my current job from the artists. You just paste together a whole bunch of images you like and then you do a paint-over to get the art style going. It's mainly for concept art I guess. For me it's just putting lots of images together in the same space to consolidate my ideas before I start modelling.
@ Ian - Nod - I wish I could get closer but they like to keep people away from the refineries. I believe that the design of actual refineries and their function is very secret.
#7
03/23/2008 (2:55 am)
PS. I love this pic - reminds me of Lost Planet. If anyone finds a painting where a spaceman is getting shot by spines from a plant monster please send me the link - I love that pic.
#8
03/23/2008 (7:25 am)
Good luck on your project, Andy. I'm a big fan of the industrial look myself, heavy machinery, oily gears... 
Torque 3D Owner CodingChris