Game Development Community

dev|Pro Game Development Curriculum

Wheels2 released for free!

by CodingChris · 03/22/2008 (4:56 am) · 4 comments

Hi Again,
I am happy that I can tell you, I released the complete Wheels 2 for free! To answer a few of the most asked question I got a little FAQ here:

How many missions does this version contain?
This game contains 15 missions.

Sounds not that much...
The missions are very big and complicated sometimes, so I think 15 missions are really enough.

Is there a countdown mode like in the last game?
No, there is not. As mentioned above missions are very big and it would be difficult to complete them with a time limit. If you think the missions are too easy, I'll think about an update with the time limit, but currently there is none.

Is this based on the new TGEA 1.7 Beta 1?
No, it is not based on this new TGEA release. Release 1.7 is still in Beta phase and it brings a lot of cool new stuff, but for Wheels 2 I made a lot of source code changes, which I cannot add to TGEA 1.7 on the fly. During the next week I'll try that new release out and maybe there will be an update someday, but at this time Wheels 2 is finished.

Is the "create a simple mission" tutorial still usable in Wheels 2?
Yes it is.

Plans for the future? Will there be a Wheels 3???
Yes, I got plans for the future I'm working on some awesome stuff, I'll tell you a bit about me, what I am doing and what you can expect for the future in my next posts. I am sure there will be a Wheels 3, but not that quickly. At the moment I am just collecting a few ideas and I am thinking about some general questions. I have got no plans for a release date, could be next year or something else.


Okay, here's the link:
Download here

As always feel free to tell me what you think.
-Christian

tkfiles.storage.live.com/y1prSKYO0kJxkqlWq-aPTV3-wrVc00zAuBoWy1ljVvxEjbq5EjpqKnBIo7hAC7k0qcesAlKfvzWBLwtkfiles.storage.live.com/y1prSKYO0kJxkrMJgiru1QjNu1C2eFEqV9P-XigsFPWI9ciLBVzNzQ3yzgNEmtK1MCMfFfhjELv6es

#1
03/22/2008 (6:36 am)
Wow! Looks nice. I'm not sure I totally understand what this is, but hey! It's free - what have I got to lose hey? Looks great Christian, I know you've been working on this for some time. Thanks for giving it to the community :-) I'll let you know what I think of it soon.
#2
03/22/2008 (6:56 am)
It's a fun racer. All you have to do is find all cubes in a mission. Sorry, I think I only said this in one of my posts, but there's nothing like this short description in the game itself
#3
03/22/2008 (8:38 am)
This looks like a cool game. I've downloaded it and will let you know what I think. Thanks for offering it to the community. :-)

Edit to add:
I cannot get passed the lighting phaze of the loading. There are multiple items in the console.log that would stop the loading. Here are the snippets of importance:
Missing file: Game/client/scripts/mainMenuGui.cs!
Missing file: Game/client/scripts/cameraGui.cs!
Missing file: Game/client/scripts/sceneGui.cs!
Game/server/scripts/staticShape.cs (174): Unable to instantiate non-conobject class PathShapeData.
Game/server/scripts/environment.cs (0): Unable to instantiate non-conobject class LightningData.
Game/server/scripts/GXcarRed.cs (98): preload failed for GXCarRed: ShapeBaseData: Couldn't load shape "Game/data/shapes/cars/red.dts".
*** Stage 2 load
Executing Game/data/missions/Mission.mis.
Game/server/scripts/GXcarBase.cs (147): Unable to find object: 'MissionCleanup' attempting to call function 'add'
Game/server/scripts/GXcarBase.cs (148): Unable to find object: 'MissionCleanup' attempting to call function 'add'
Game/server/scripts/GXcarBlue.cs (153): Unable to find object: 'MissionCleanup' attempting to call function 'add'
Game/server/scripts/GXcarBlue.cs (154): Unable to find object: 'MissionCleanup' attempting to call function 'add'
*** Mission loaded
Game/client/scripts/loadingGui.cs (22): Unable to find object: 'OverlayNextPage' attempting to call function 'setVisible'
Game/client/scripts/loadingGui.cs (23): Unable to find object: 'OverlayPrevPage' attempting to call function 'setVisible'
Game/client/scripts/missionDownload.cs (128): Unable to find object: 'LOAD_MapName' attempting to call function 'setText'
Mapping string: MsgLoadDescripition to index: 3
Game/client/scripts/missionDownload.cs (146): Unable to find object: 'LOAD_MapDescription' attempting to call function 'setText'
*** Initial Control Object
Mapping string: blue to index: 14
Game/client/scripts/serverConnection.cs (131): Unable to find function clienCmdstopCDC
CDROP: 2258 local
Game/client/scripts/loadingGui.cs (41): Unable to find object: 'LOAD_MapName' attempting to call function 'setText'
Game/client/scripts/loadingGui.cs (42): Unable to find object: 'LOAD_MapDescription' attempting to call function 'setText'
*** ENDING MISSION

Edit #2

Found the problem with the game not loading. I didn't notice that little start button popup after loading.
It's an interesting game. I played with it for about 2 minutes before my 8 year old grandson stole it from me. :-D He had a lot of fun, and even got around the track multiple times. (where I just fell into the water after getting the first box) Lots of fun. Thanks. :-)
#4
06/28/2008 (2:47 pm)
Link isn't working :(