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Tribulation Knights TGEA 1.7 Beta Testing

by John E. Nelson · 03/20/2008 (4:42 pm) · 12 comments

Well here is a video of the engine testing we are doing right now with our game levels from Tribulation Knights. The new engine is much faster, and the game is running visibly better.
See for yourself in this test of the unfinished (work in progress) bunker level.

I posted it on our "you tube" site...

www.youtube.com/mproducer

Or if you perfer "my space" instead.

myspacetv.com/index.cfm?fuseaction=vids.individual&videoid=30704105

An interface design
gallery.atomicdesignlab.com/albums/userpics/10001/normal_Interface_Design.jpg
A Prototype Loading Screen
gallery.atomicdesignlab.com/albums/userpics/10001/normal_Loading_Screen.jpg

About the author

An experienced producer of interactive media and games going back to the 90's.


#1
03/21/2008 (5:16 am)
Looking good. Looks like someone got lost in their own maze, tho. hehe.

I'm excited about the frame speed and some of the various fixes/features of the new version of TGEA. Keep us updated on how your code migration goes and thanks for posting your prelim results. :)
#2
03/21/2008 (5:23 am)
Looks excellANT.

Have you just moved to 1.7 since the beta release or have you been working with it before the release?

Randy
excellANT Adventures
#3
03/21/2008 (10:19 am)
Well we just started playing with the 1.7 beta code when it was released. It looks great already. I have a large city environment, and it has speed that map up considerably too. Once AFX for TGEA is ready for 1.7, we will be able to release a small demo.
#4
03/21/2008 (10:54 am)
What is AFX? And BTW this is looking great, thanks for sharing it.
#5
03/21/2008 (11:01 am)
It is Faust Logic: AFX:CoreTech for TGEA, it allows you to create special effects for your games. We have it in our game already, but there is an update for it to go with 1.7. Its worth the money to buy it.
#6
03/21/2008 (12:48 pm)
Now I feel like an idiot for asking: when you put the coreTech in there it suddenly hit me what it was. Sorry I need to get started on the second pot of coffee, lol.
#7
03/21/2008 (2:07 pm)
LOL, I've been there.
Right now I am looking for another energy drink to stay awake.
Lots of work to do.
#8
03/21/2008 (5:13 pm)
How's licensing music work? Did you have to pay anything?
#9
03/22/2008 (12:54 am)
Sorry, I have NDA's with all the bands, DJ's, and muscians I have contracts with. So I can not discuss their licensing arrangements.
#10
03/23/2008 (1:19 pm)
Looks decent!
I'm gonna say the most obvious thing that was apparant to me:
Your camera was probably too sensitive to motion, half the time it seemed to be overly responsive.
#11
03/27/2008 (2:18 am)
This is looking really nice. When I was looking at the videos on your youtube account, I would say the gravity seemed a bit odd. Reminded me of platform games type gravity.
#12
04/15/2008 (2:21 pm)
On the YouTube video: Level looks great, music A+, but the walk animations of the character look kind of female-ish...