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Houdini Exporter Beta

by Derek Bronson · 03/18/2008 (11:35 am) · 14 comments

www.garagegames.com/images/site/store/dev/Houdini/Houdini_Home_Banner2-b.jpg
Time for Some Art Pipeline Love
We just recently created an exporter (by we I mean Chris Robertson) for Side Effects' Houdini 3D art app and are looking for some beta testers to put it through the gauntlet. Information on Houdini and why you should be a Houdini tester are in the paragraphs below. For more information on Houdini click here. Email me if you're interested.

A Little Bit of History
One of my jobs as the 3rd Party Manager is to track down resources that make using Torque a better experience. One of the most frustrating and confusing parts of making a game with Torque was getting art into your game world. On top of this, industry-grade art tools cost thousands of dollars to use. So I set out to find a professional quality tool, make it work with Torque and provide a non-stripped down version on an Indie budget. That journey led me to Houdini.

www.garagegames.com/images/site/store/dev/Houdini/Houdini_Screen-b.jpg
Why Houdini?
From the very first conversation I had with Side Effects it was very clear they held the same Indie philosophy that GarageGames has: providing professional level tools to the masses. Houdini Apprentice HD is a non-commercial use license of their full Houdini package, priced at $99. There are no features stripped out. This means that an Indie, hobbyist or beginner can begin using a professional level tool without having to pay expensive commercial fees upfront. Houdini has proven itself in the film space with such films as Beowulf, Transformers, Resident Evil: Extinction and Spider-Man 3, just to name a few. They have been looking to get into the game space for a while and were just waiting for the perfect opportunity, i.e. GarageGames.

www.garagegames.com/images/site/store/dev/Houdini/Stronghold_Screen-b.jpg
Why Should I Be a Tester?
I know what you're asking yourself: "Why should I use Houdini when I'm already comfortable with [insert another art tool here]?" I have two responses to that: A) Houdini is an awesome tool that is intuitive and fun to use, has good documentation and could be a better experience than what you are currently using, and B) This exporter is much more than just another art exporter. I am very serious about making our art pipeline a smooth experience because I think there are few things as rewarding as seeing your game come to life visually. We are using the Houdini Exporter as a test bed for how we want to create our future exporters. The feedback that comes out of this beta will go a long way to improving the art pipeline for not only Houdini, but for our engines as a whole.

Qualifications
I'm looking for people that are either a TGE or TGEA license holder, since Houdini is a 3D art app. I'm also looking for people of all experience levels. Ideally I would like to see both beginners and experienced artists using this tool to help us identify how we can make your life easier. If this sounds like something you're interested in, send your GG account name, artist experience and Torque experience to derekb AT garagegames DOT com. This testing period will get you free access to Houdini Apprentice HD and let you play a key role in determining how this product is developed. We'll be accepting only 20 people for this testing, so the sooner you get your info in, the better.

Cheers,
Derek

#1
03/18/2008 (11:33 am)
I want to give a huge thank you to Chris Robertson who has done most, if not all, of the dev work for this exporter. His work has been great and he has been awesome to deal with.
#2
03/18/2008 (1:32 pm)
email sent!
#3
03/18/2008 (1:47 pm)
get off my kool-aid Rex!
#4
03/18/2008 (2:35 pm)
heck i know alot of lightwave users who use houdini in conjunction. as the LW exporter seems plauged with issues, i may try learning houdini.
#5
03/18/2008 (4:16 pm)
The learning curve never ends... But hey it keeps life interesting. Email sent!!!
#6
03/18/2008 (6:12 pm)
Whats the cost of the pro version, the one up from this $99 version? Just wondering, looks nice. May get the pro version down the road if the price is right. Thanks and good luck on the project,

Will
#7
03/18/2008 (6:44 pm)
The pro-version is $2000 which is right in-line with Max and Maya. However, you wouldn't need to purchase that license until your project was ready to ship. The $99 version gives you access to everything the $2000 package has software wise, its just under a different use license.
#8
03/19/2008 (10:51 am)
Nice movies on their website, too.
#9
03/19/2008 (1:24 pm)
Update:

Thanks for all the quick responses. Everyone who has sent me an email should be receiving a message from me in the next day or so with further instructions. Until then you can grab Houdini Apprentice for free here to start getting used to the workflow. Anything you create in Apprentice with transfer over to the HD version for testing out the exporter. Thanks again for helping out.

I still have 5 available slots for anyone else who is interested.
#11
03/21/2008 (5:48 am)
Well I am interested, I send you a email.
#12
03/27/2008 (10:46 am)
Can't wait until I get Apprentice HD in-house next month! Being self-funding is a pain.. but this is good news indeed!
#13
03/30/2008 (12:04 am)
Hope I'm not to late to be selected for this Beta. This is great!
#14
03/31/2008 (9:20 pm)
I have used Houdini Master/Escape. They were solid production-based applications. Just visit the website and you will clearly see what can be done. Next time you are watching a DVD and think, " I wonder what they used for their CGI?" ... think Houdini for the most part. And with the Torque export feature in place, this is great opportunity for those without deep pockets to produce some quality artwork for their projects prior to release. Just putting in the two cents... cheers!