Villager sources in new formats
by 3DGDA Dot COM · 03/16/2008 (7:14 am) · 4 comments
We have recieved a number of requests from our users for us to export villager sources to some additional formats. It is really not hard to do, but it could take time while you are re-assembling materials or animation or ....whatever missed during translation.
So I would like to ask you, what formats to choose for sources to be able import in each and any 3d package?
We have done some porting work actually. We've already converted villager to:
.X (but didn't test it at all) .ma (tested, working, need textures to be replaced) - Maya 8 or later .fbx (tested)
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You are welcome to comment what format is better for sources and to report about any bugs you've found in sources. To do it use this blog or our Forums.
Want more? Just visit www.3dgda.com and ask at support@3dgda.com
So I would like to ask you, what formats to choose for sources to be able import in each and any 3d package?
We have done some porting work actually. We've already converted villager to:
A small icon about this event

You are welcome to comment what format is better for sources and to report about any bugs you've found in sources. To do it use this blog or our Forums.
Want more? Just visit www.3dgda.com and ask at support@3dgda.comAbout the author
#2
03/17/2008 (4:20 am)
I completely second Jay's call for Blender.
#3
03/17/2008 (2:55 pm)
Blender all the way.
#4
After some time testing pipeline for exporting we will upgrade our villager pack!
03/18/2008 (12:08 am)
Thanks a ton for this information! Now we know what format we need to add -blender.After some time testing pipeline for exporting we will upgrade our villager pack!
Torque 3D Owner Jay Barnson
And Milkshape!
These are the true "indie" formats. Although a direct translation to Torque's format would be cool too.
More texture variants would greatly enhance its value, too. But you already know that.