Game Development Community

The Prodigal Son Returns!

by Gerard Prudhomme · 03/15/2008 (10:36 am) · 2 comments

If you look at the picture for my profile you can see my beautiful fiancee Rakhi. We are getting married on July 31st and I cannot wait! I have been busy with the wedding preparations and I started a new job in October, a pretty hectic one at that! Therefore I have not had much time for my game. However, I am making some time for the game as I feel like I really want to.

www.igerard.co.uk/art/h_2b.jpg
I have all the 3D models I need to create a really good prototype, I am just holding off until I get everything I want together to make something that will really show off all the capabilities of the Torque Game Engine Advanced!

Oh, by the way I have also purchased an upgrade to the Torque Game Engine Advanced, and I am really impressed by the capabilities exhibited by the engine. It is a bit difficult to deal with, but I spend all day programming complex systems from scratch at my job, so I think I should be able to figure it out.

I am hoping to make use of the gorgeous Atlas terrain qualities. I was very impressed with the realistic feel of the RPG Oblivion, and that was in part because of the large terrains found in the game. Therefore, I would like to incorporate such functionality within Abaddon.

Stay tuned, I will be commenting on my progress in bringing the demo together. Hopefully I will be able to create some beneficial resources for the Garage Games community.

Get more information about Abaddon and see more Screenshots and 3D Models at www.igerard.co.uk and abaddon.igerard.co.uk

#1
03/16/2008 (7:12 am)
@Gerard - Congratulations on the engagement! I mentioned in my last blog that I too just got engaged and am wicked excited!

Awesome house, btw.

If you've been out of touch lately, and just upgraded to TGEA, you'll find these updates very interesting:

TGEA Update

"Mega Terrain"
#2
03/23/2008 (8:31 am)
Thanks for the complement on the house, I spent a lot of time on the 3D Model and the textures for it. I did make it for export in DTS format though...so I don't know if TGEA is going to be able to handle it. Hopefully the polygon count isn't too much for it, I think with the new polysoup resource in TGEA it should be able to handle it (fingers crossed!) I am well chuffed with how the house turned out though...