The Prodigal Son Returns!
by Gerard Prudhomme · 03/15/2008 (10:36 am) · 2 comments
If you look at the picture for my profile you can see my beautiful fiancee Rakhi. We are getting married on July 31st and I cannot wait! I have been busy with the wedding preparations and I started a new job in October, a pretty hectic one at that! Therefore I have not had much time for my game. However, I am making some time for the game as I feel like I really want to.

I have all the 3D models I need to create a really good prototype, I am just holding off until I get everything I want together to make something that will really show off all the capabilities of the Torque Game Engine Advanced!
Oh, by the way I have also purchased an upgrade to the Torque Game Engine Advanced, and I am really impressed by the capabilities exhibited by the engine. It is a bit difficult to deal with, but I spend all day programming complex systems from scratch at my job, so I think I should be able to figure it out.
I am hoping to make use of the gorgeous Atlas terrain qualities. I was very impressed with the realistic feel of the RPG Oblivion, and that was in part because of the large terrains found in the game. Therefore, I would like to incorporate such functionality within Abaddon.
Stay tuned, I will be commenting on my progress in bringing the demo together. Hopefully I will be able to create some beneficial resources for the Garage Games community.
Get more information about Abaddon and see more Screenshots and 3D Models at www.igerard.co.uk and abaddon.igerard.co.uk

I have all the 3D models I need to create a really good prototype, I am just holding off until I get everything I want together to make something that will really show off all the capabilities of the Torque Game Engine Advanced!
Oh, by the way I have also purchased an upgrade to the Torque Game Engine Advanced, and I am really impressed by the capabilities exhibited by the engine. It is a bit difficult to deal with, but I spend all day programming complex systems from scratch at my job, so I think I should be able to figure it out.
I am hoping to make use of the gorgeous Atlas terrain qualities. I was very impressed with the realistic feel of the RPG Oblivion, and that was in part because of the large terrains found in the game. Therefore, I would like to incorporate such functionality within Abaddon.
Stay tuned, I will be commenting on my progress in bringing the demo together. Hopefully I will be able to create some beneficial resources for the Garage Games community.
Get more information about Abaddon and see more Screenshots and 3D Models at www.igerard.co.uk and abaddon.igerard.co.uk
About the author
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#2
03/23/2008 (8:31 am)
Thanks for the complement on the house, I spent a lot of time on the 3D Model and the textures for it. I did make it for export in DTS format though...so I don't know if TGEA is going to be able to handle it. Hopefully the polygon count isn't too much for it, I think with the new polysoup resource in TGEA it should be able to handle it (fingers crossed!) I am well chuffed with how the house turned out though...
Employee Michael Perry
GarageGames
Awesome house, btw.
If you've been out of touch lately, and just upgraded to TGEA, you'll find these updates very interesting:
TGEA Update
"Mega Terrain"