InstantAction Game Dev Contest Winners
by Dylan Romero · 03/10/2008 (4:07 pm) · 5 comments

Without further ado:
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1st Prize Winners
Cannon Battle
Developer:
Mark Thurow
Cannon Battle Video:
Gameplay Vid
Why it won:
Cannon Battle defines the kind of game we're looking for on InstantAction: a quick-play 3D RTS with exceptional core gameplay mechanics and a unique style of play.
Cannon Battle allows you to fire your artillery manually as you construct buildings and conquer territory, combining hectic reactionary tactics with the planning and strategy that RTS games are known for.
Survival/Switching Gears
Developer:
Affectworks
Switching Gears demo:
www.switchinggearsgame.com
Survival .plan:
www.garagegames.com/blogs/45181/14313
Why it won:
Affectworks sent us two very different games, which are both great for very different reasons.
Survival is a first person zombie-pocalypse game where building a shelter to stave off the zombie hordes is key to your survival.
Switching Gears is a platformer with a variety of polished gameplay mechanics set in a comedic robotic world.
What they win:
Each 1st Prize winner will receive one Unity Indie license ($199 USD value) and a Torque Game Engine Advance Indie license with Torsion ($335 USD value).
Grand Prize Winner
Trash: Wasted Earth
Developer:
Inhuman Games/Eipix
Trash info/screens/vids:
www.inhumangames.com/
Why it won:
Trash: Wasted Earth brings to the table everything you can do in a mainstream RTS, but does so in indie style.
Based on the popular indie game Trash, the new version looks to take it to the next level with more options, more units, more players, and improved graphics.
What they win:
The Grand Prize winner will receive one license to Unity Pro with Asset Server ($1,999 USD value) and one Torque Engine Suite, which includes: Torque Game Builder, Torque Game Engine, Torque Game Engine Advance, Torque X Pro, Torsion, Torque Network Libraries, and art content packs ($1340 USD value). Finally, and most importantly, the winner will receive an InstantAction publishing contract.
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Congrats to all our finalists, and to all those who submitted a game. It's amazing how many quality submissions we received on such short notice. Next year's contest promises to be bigger, better, and (probably what you want to hear most) longer, so start planning your submissions!
In the meantime, we're always looking for great games to add to the InstantAction library. Even if your game did not make the cut this time around, we'd love to see your game. Please see our publishing info page for information regarding publishing with GarageGames.
InstantAction is now in public beta, so to check out the site and get a feel for what kind of games we are accepting, register at InstantAction.com and give it a spin.
The finalists for the contest provided some great links to more info about their submissions, which can be found in the comment section of the Finalist Announcement blog: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14327
Check out more Unity tools at: Unity Technologies
All winners will be contacted shortly with details
#2
03/10/2008 (7:42 pm)
Yeah, just echoing Josh, congrats all, still bitter about the 'us residents only' thing though *kidding :-D Well don all!
#3
03/11/2008 (2:18 am)
We are very excited about being chosen, and looking forward making something special. Thank you Garage Games.
#4
03/11/2008 (6:13 am)
Thank you very much for this honor. We look forward to bringing you more news on Switching Gears and Survival as the year rolls along. I also wanted to extend my congratulations to Inhuman Games and wish them the best of luck in the (trashed) future!
#5
03/12/2008 (1:44 pm)
Congrats to all the entrants and winners! 
Torque Owner Josh Williams
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