Game Development Community

TorqueX 3D Beta Fun

by Tom Eastman (Eastbeast314) · 03/08/2008 (10:29 am) · 8 comments

My, it's been a long time since my last .plan. However, to make up for that awfully common start, I've gots lots of images!

So, here we go. Started this little project a few weeks ago as a final assignment. Here it is in it's completely awful starting stage.
www.pixelvalley.net/EasTech/Temp/NORT_screens/2_1_08.PNG
Then, at Milestone 1 - I had to have all the gameplay in. It's a simple racing game - collect the crates for points, run (and later shoot) into the enemy to kill them. Splitscreen multiplayer (thank goodness the Gamefest demo did this).
www.pixelvalley.net/EasTech/Temp/NORT_screens/2_19_08.PNG
The initial texture pass - you can barely tell I'm not an artist and had no time ;) The Crazybump beta was invaluable for stopping everything from looking bad.
The daisy vehicle is perhaps the most hideous thing I've ever made.
www.pixelvalley.net/EasTech/Temp/NORT_screens/2_24_08.png
The second level I made was a kitchen level - driving around on the floor is always fun...right? Ended up being way too hard to tell it was a kitchen, but whatever - time and I have a strained relationship.
www.pixelvalley.net/EasTech/Temp/NORT_screens/3_5_08(2).PNG
www.pixelvalley.net/EasTech/Temp/NORT_screens/3_5_08(5).PNG
And the final level with some baked lighting from 3ds Max (with some wonderful UV unwrapping artifacts). Didn't have time to really look, but most likely there's a difference in the way Max shows vs. exports UVs to dts.
www.pixelvalley.net/EasTech/Temp/NORT_screens/3_5_08(3).PNG
www.pixelvalley.net/EasTech/Temp/NORT_screens/3_5_08(4).PNG
www.pixelvalley.net/EasTech/Temp/NORT_screens/3_5_08.PNG
And, the best part of the game: the goal crate. A little mix of the lovable companion cube, a golden coin, a cow, and cake.
www.pixelvalley.net/EasTech/Temp/NORT_screens/crate.PNGwww.pixelvalley.net/EasTech/Temp/NORT_screens/goal.png
And, just for kicks, one of the images rendered from a raytracer I wrote this term.
www.pixelvalley.net/EasTech/Temp/NORT_screens/finalImage_Large.png
So, there you go. Big thanks to John Kanalakis for answering questions (of other people) in the TorqueX forums - saved me a ton of time across the board. And, also to the team that put together the Gamefest FPS demo (and the whole beta) - the comments in the engine were very helpful.

And now, time to dream about the rendering equation :)

#1
03/08/2008 (11:13 am)
That's awesome Tom! Hehe... Daisy Racer... :D
#2
03/08/2008 (11:37 am)
Seriously, who doesn't like cow cake? ^_^

Nice little Torque X 3D game, Tom!
#3
03/08/2008 (12:09 pm)
Looks cool, Tom. Any chance for a PC demo? The level with the cones on the ceiling looks really cool.

I liked he .plan too! Put a smile on my face when I was just about to gleefully throw my $1000 computer out the window because of dastardly Torque Game Builder.
#4
03/08/2008 (2:33 pm)
Sure - anyone who wants to play - click here.

Windows only.

You need a 360 controller for the second person.
Controls:
Turning: A/D or Left Analog
Boost: W or A button
Fire: Space or Triggers
Toggle Camera: Q or B button

Enjoy!
#5
03/08/2008 (2:44 pm)
Nice - I especially like how you shown the progression of your work.
#6
03/08/2008 (10:06 pm)
Wow, this looks great Tom!! This is fun racer to play with, congratulations... next step - playing it on the Xbox 360. Great Job!!!

John K.
#7
03/08/2008 (10:27 pm)
Thanks John! I found TX really easy to prototype with (compared to TGEA at least), so I think my next step is going to be an innovative game idea I've been pondering for a bit. But I guess there's no harm in "working" with the 360 a bit...
#8
03/08/2008 (10:47 pm)
This is exactly what I love about XNA and Torque X. It's so fast and easy to prototype new game ideas. I find that programming is C# to be alot more productive than programming C++. I can't wait to see how your next game idea shapes up.