TorqueX 3D Beta Fun
by Tom Eastman (Eastbeast314) · 03/08/2008 (10:29 am) · 8 comments
My, it's been a long time since my last .plan. However, to make up for that awfully common start, I've gots lots of images!
So, here we go. Started this little project a few weeks ago as a final assignment. Here it is in it's completely awful starting stage.

Then, at Milestone 1 - I had to have all the gameplay in. It's a simple racing game - collect the crates for points, run (and later shoot) into the enemy to kill them. Splitscreen multiplayer (thank goodness the Gamefest demo did this).

The initial texture pass - you can barely tell I'm not an artist and had no time ;) The Crazybump beta was invaluable for stopping everything from looking bad.
The daisy vehicle is perhaps the most hideous thing I've ever made.

The second level I made was a kitchen level - driving around on the floor is always fun...right? Ended up being way too hard to tell it was a kitchen, but whatever - time and I have a strained relationship.
.PNG)
.PNG)
And the final level with some baked lighting from 3ds Max (with some wonderful UV unwrapping artifacts). Didn't have time to really look, but most likely there's a difference in the way Max shows vs. exports UVs to dts.
.PNG)
.PNG)

And, the best part of the game: the goal crate. A little mix of the lovable companion cube, a golden coin, a cow, and cake.


And, just for kicks, one of the images rendered from a raytracer I wrote this term.

So, there you go. Big thanks to John Kanalakis for answering questions (of other people) in the TorqueX forums - saved me a ton of time across the board. And, also to the team that put together the Gamefest FPS demo (and the whole beta) - the comments in the engine were very helpful.
And now, time to dream about the rendering equation :)
So, here we go. Started this little project a few weeks ago as a final assignment. Here it is in it's completely awful starting stage.
Then, at Milestone 1 - I had to have all the gameplay in. It's a simple racing game - collect the crates for points, run (and later shoot) into the enemy to kill them. Splitscreen multiplayer (thank goodness the Gamefest demo did this).
The initial texture pass - you can barely tell I'm not an artist and had no time ;) The Crazybump beta was invaluable for stopping everything from looking bad.
The daisy vehicle is perhaps the most hideous thing I've ever made.
The second level I made was a kitchen level - driving around on the floor is always fun...right? Ended up being way too hard to tell it was a kitchen, but whatever - time and I have a strained relationship.
And the final level with some baked lighting from 3ds Max (with some wonderful UV unwrapping artifacts). Didn't have time to really look, but most likely there's a difference in the way Max shows vs. exports UVs to dts.
And, the best part of the game: the goal crate. A little mix of the lovable companion cube, a golden coin, a cow, and cake.
And, just for kicks, one of the images rendered from a raytracer I wrote this term.
And now, time to dream about the rendering equation :)
About the author
#2
Nice little Torque X 3D game, Tom!
03/08/2008 (11:37 am)
Seriously, who doesn't like cow cake? ^_^Nice little Torque X 3D game, Tom!
#3
I liked he .plan too! Put a smile on my face when I was just about to gleefully throw my $1000 computer out the window because of dastardly Torque Game Builder.
03/08/2008 (12:09 pm)
Looks cool, Tom. Any chance for a PC demo? The level with the cones on the ceiling looks really cool.I liked he .plan too! Put a smile on my face when I was just about to gleefully throw my $1000 computer out the window because of dastardly Torque Game Builder.
#5
03/08/2008 (2:44 pm)
Nice - I especially like how you shown the progression of your work.
#6
John K.
03/08/2008 (10:06 pm)
Wow, this looks great Tom!! This is fun racer to play with, congratulations... next step - playing it on the Xbox 360. Great Job!!!John K.
#7
03/08/2008 (10:27 pm)
Thanks John! I found TX really easy to prototype with (compared to TGEA at least), so I think my next step is going to be an innovative game idea I've been pondering for a bit. But I guess there's no harm in "working" with the 360 a bit...
#8
03/08/2008 (10:47 pm)
This is exactly what I love about XNA and Torque X. It's so fast and easy to prototype new game ideas. I find that programming is C# to be alot more productive than programming C++. I can't wait to see how your next game idea shapes up.
Torque 3D Owner Kenneth Holst
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