New Effects for ..weapons...explosions etc
by wiseman2 · 03/04/2008 (9:36 pm) · 8 comments
Been lurking around the community for quite a while, and have been working with TGEA for a couple of months or so....
Anyway...recently I saw a need for my game to have some new cool effects...and here is the first product of that....it's kind of a blue plasma effect
www.youtube.com/watch?v=LElHxz73-OE
here's a quick screenshot... didn't have time to post it earlier...

the idea is to make a mix-n-match style particle effects system....combine the different style projectile, blast, and /or explosion / effects / smoke that you like for many circumstances...
By pre-defining several of these, it shouldn't be too difficult to create lots of interesting results....
I'm gonna try for about 40-50 different effects, and that shuld give easily a couple of hundred different combinations.....I currently have developed about 8...and this effect in the demo uses about 5 of them together...
I'm trying to comment everything in the scripting as well as I can to make it as user friendly as I can..so even if you're not real savvy with the scripting it shouldn't be too bad for you...
anyway...I thought if anybody had some requests..I'd try to see if I could add them in....
edited ; to add screenshot 3/5/08
3/14/08
Sorry I haven't added to this in the past few days, but been pretty hard at work...
I realized I needed to firm up a few things so I could demo this...first I had to reorganize the structure of the effects system...It mainly needed a lot of things to be moved around...
I organized the different types of particles and emitters into different script files....smoke, sparks, explosions, projectile effects, and sounds.....then load the overall effects script file last....that way all the effects are available to any weapons or whatever ......for example I moved all of the default effects from the crossbow weapon, put them with some other effects and then you can access them all from the effects files.....and just use whatever you want
it makes the weapons files much smaller, and easier to not duplicate code.....
when making new weapons you can just start with the projectile code, and pick what effects you want...
nice n easy....
so hopefully in the next few days I'll have another demo of some more effects.....
and as far as the blood splatter effects, I am planning to make this all work with the enhanced projectiles resource,...so eventually I'll be adding plenty of decals and partical effects for different surfaces....,etc
Anyway...recently I saw a need for my game to have some new cool effects...and here is the first product of that....it's kind of a blue plasma effect
www.youtube.com/watch?v=LElHxz73-OE
here's a quick screenshot... didn't have time to post it earlier...

the idea is to make a mix-n-match style particle effects system....combine the different style projectile, blast, and /or explosion / effects / smoke that you like for many circumstances...
By pre-defining several of these, it shouldn't be too difficult to create lots of interesting results....
I'm gonna try for about 40-50 different effects, and that shuld give easily a couple of hundred different combinations.....I currently have developed about 8...and this effect in the demo uses about 5 of them together...
I'm trying to comment everything in the scripting as well as I can to make it as user friendly as I can..so even if you're not real savvy with the scripting it shouldn't be too bad for you...
anyway...I thought if anybody had some requests..I'd try to see if I could add them in....
edited ; to add screenshot 3/5/08
3/14/08
Sorry I haven't added to this in the past few days, but been pretty hard at work...
I realized I needed to firm up a few things so I could demo this...first I had to reorganize the structure of the effects system...It mainly needed a lot of things to be moved around...
I organized the different types of particles and emitters into different script files....smoke, sparks, explosions, projectile effects, and sounds.....then load the overall effects script file last....that way all the effects are available to any weapons or whatever ......for example I moved all of the default effects from the crossbow weapon, put them with some other effects and then you can access them all from the effects files.....and just use whatever you want
it makes the weapons files much smaller, and easier to not duplicate code.....
when making new weapons you can just start with the projectile code, and pick what effects you want...
nice n easy....
so hopefully in the next few days I'll have another demo of some more effects.....
and as far as the blood splatter effects, I am planning to make this all work with the enhanced projectiles resource,...so eventually I'll be adding plenty of decals and partical effects for different surfaces....,etc
About the author
#2
03/05/2008 (12:45 am)
Very Nice... I'm still waiting for someone to take on a Particle Effect pack using the standard system. Are you planning on releasing/selling this?
#3
03/05/2008 (2:17 am)
I'm not sure if this is in line with what you are trying to do, but I think it would be cool to have a few different blood splatter effects that could be combined.
#4
03/05/2008 (4:09 am)
Nasty!
#5
03/05/2008 (9:42 am)
Neat stuff, do you have any samples of the other effects that you have been talking about?
#6
03/05/2008 (11:52 am)
frikin' sweet. can't wait to see more. You gonna do a tutorial on how you did it or release a pack or something?
#7
03/07/2008 (5:59 am)
definitely has an original Turok feel. And that's a good thing
#8
03/14/2008 (3:35 pm)
edited main post....
Torque Owner Francis
Good luck with this.