RPG Series: Character Creation for AFX/AFXA
by Dave Young · 03/04/2008 (7:46 pm) · 4 comments
We have finished porting over the course into the ArcaneFX for TGE product, and have created a single course containing information needed for both AFX and AFXA. Easier that way, if you upgrade your tech in the future.
The AFX solution includes new functionality for maintaining server-side material lists, quite indispensible in keeping track of material changes on multi-textured models.
Here is a preview for the course: RPG Series: Character Creation in Arcane FX. It is a preview consisting of a PDF of the first week's materials (no source code files or art assets included). We worked hard on this course and will be supplementing it with an advanced course on multimesh functionality. Hopefully this preview document gives the taste of what goes into one of our TorqueSchool courses, and why they are a tremendous value.
It covers the creation of the first step in the character creation process, which is the avatar/player selection screen, and many tips on working with GUIs. The full course is taken entirely from the comfort of your home at your own pace. A suggested learning plan is included and the instructor will take any and all questions. The full course is almost 200 pages, with full working examples, source code and art assets.
Download it here: Size: 52 pages, 5MB.

Enjoy!
The next class in the RPG Series: Databases and Persistence, is about a week away from beginning registrations. Covering both MySQL and SQLite implementations of database functionality, it should be a staple in your game bulding arsenal! Price will be $50.
The AFX solution includes new functionality for maintaining server-side material lists, quite indispensible in keeping track of material changes on multi-textured models.
Here is a preview for the course: RPG Series: Character Creation in Arcane FX. It is a preview consisting of a PDF of the first week's materials (no source code files or art assets included). We worked hard on this course and will be supplementing it with an advanced course on multimesh functionality. Hopefully this preview document gives the taste of what goes into one of our TorqueSchool courses, and why they are a tremendous value.
It covers the creation of the first step in the character creation process, which is the avatar/player selection screen, and many tips on working with GUIs. The full course is taken entirely from the comfort of your home at your own pace. A suggested learning plan is included and the instructor will take any and all questions. The full course is almost 200 pages, with full working examples, source code and art assets.
Download it here: Size: 52 pages, 5MB.

Enjoy!
The next class in the RPG Series: Databases and Persistence, is about a week away from beginning registrations. Covering both MySQL and SQLite implementations of database functionality, it should be a staple in your game bulding arsenal! Price will be $50.
About the author
Torque Owner Anthony Potamitis
$50, no excuses for anyone to not sign up to this course. why buy a fish and eat for a night, when you can learn how to fish and eat forever. (i like fish btw)