Tribulations Knights emissive texture test
by John E. Nelson · 02/22/2008 (10:13 pm) · 7 comments
We have been taking advantage of the capabilities of TGEA to make the game look even better. The goal today was to use an emissive texture on the main characters visor. It was successful as you can see in this snapshot. There will be more tweaks of course but we are making headway. We have a large number of characters, and props that will be tweaked to take advantage of shaders in TGEA as we migrate the game.
emissive[0] = true;
glow[0] = true;
Here is a YouTube video of the early testing.
www.youtube.com/watch?v=dSErl49sAKc

emissive[0] = true;
glow[0] = true;
Here is a YouTube video of the early testing.
www.youtube.com/watch?v=dSErl49sAKc

About the author
An experienced producer of interactive media and games going back to the 90's.
#2
02/23/2008 (9:32 am)
John, that's really cool looking. Loving the look of this project!
#3
02/23/2008 (4:40 pm)
Awesome character design. I wish I could be that good.
#4
02/24/2008 (12:57 pm)
Just in case you had some interest in how the character got to this point, here is the original drawing of the character and the character rendered in 3D Studio Max.
#5
02/25/2008 (3:34 am)
Very nice!
#6
02/29/2008 (8:05 pm)
looks amazing
#7
02/22/2009 (10:45 pm)
Great work. I'm curious, what was the maximum size of the textures you used for the characters, structures and terrain? Was is 1024x or more?
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