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B.R.A.V.E - MyDream Contest Entry - Journal 16

by Andy Hawkins · 02/12/2008 (1:48 pm) · 0 comments

Traffic Chaos
I have now got the trucks to stop on a "load" or "unload" command embedded in path nodes. However since the patterns of the truck traffic is now slightly different I am starting to have collisions at intersections!!!

Give-way
So I am going to introduce a simple give-way system. Trucks that give-way, stop if another truck is within 10 meters. Every 5 seconds it checks again, until the path is clear.

Refuel/Restock
Next I am going to add "store" nulls inside buildings which have a "tally". The humans head toward these store nulls, and when in proximity, reduce the tally by 1 at a time. They then head to a "designated truck" which is waiting on a "load" node. When the human arrives, the trucks "tally" is increased by 1. The human heads back to the store null. The process continues until the truck's tally has reached "max tally" another attribute each truck has.

Mission parameters
Using this system I can give the appearance that humans are ferrying parts from buildings to trucks, and this will drive the resupply component of my game. The player must preserve this system in order to complete the mission, and get missiles, shields and lasers restocked.

Game-play question
So the real question is, "will this make for compelling game-play?" That's what will be answered very soon because my whole strategy is based on this. I am attempting to make a "thinking man's" shooter, or at the very least create a "reason" to play each mission. Hopefully it's fun