Babylon 5 Starship Commander (pre-Alpha 0.1)
by Cyberkada · 02/04/2008 (3:30 pm) · 8 comments
This will be the last posting prior to the Alpha 0.1 release.
There are 48 Bots (fighters), 4 capShips, and 1 base in this screenshot.

Added the following since the last update:
A working (and auto-updating <--- REAL HARD) navigation display that shows the player ship's position, heading and pitch.
To get this to work with GUI panels was a pain so I pretty much had to create my own which merges the updating of shapebase and with GUIPanels.

Now that I know my location, whats next before A 0.1? Jumpgates, (mission-linking), short-range scanners (the commander map), and turrets for my capShips.
There are 48 Bots (fighters), 4 capShips, and 1 base in this screenshot.

Added the following since the last update:
A working (and auto-updating <--- REAL HARD) navigation display that shows the player ship's position, heading and pitch.
To get this to work with GUI panels was a pain so I pretty much had to create my own which merges the updating of shapebase and with GUIPanels.

Now that I know my location, whats next before A 0.1? Jumpgates, (mission-linking), short-range scanners (the commander map), and turrets for my capShips.
About the author
#2
02/04/2008 (5:43 pm)
beautiful Indeed, good work man.
#3
02/04/2008 (5:51 pm)
Coming on nicely, looks great!
#4
02/04/2008 (7:23 pm)
Cool :-)
#5
02/04/2008 (8:14 pm)
Very, very nice. Keep up the great work.
#6
02/04/2008 (11:18 pm)
Thanks all. I will try to post my guiMFD as a resource, but have to rip out a lot of game-specific stuff first (requires the faction and reticle resources). The text that is displayed (in all cases is from the drawName() method, and not *.text. Thats the only way I got it to update. You can toggle navStats screen (space is shared with chat and weapons) and the reticles on and off.
#7
02/05/2008 (1:53 pm)
Bring it on Space Cowboy!!!
#8
02/05/2008 (9:31 pm)
I'm keeping a close eye on this. I'm a huge B5 fan.
Torque Owner Stephan (viKKing) Bondier