Game Development Community

Babylon 5 Starship Commander (pre-Alpha 0.1)

by Cyberkada · 02/04/2008 (3:30 pm) · 8 comments

This will be the last posting prior to the Alpha 0.1 release.

There are 48 Bots (fighters), 4 capShips, and 1 base in this screenshot.

img508.imageshack.us/img508/3743/screenshot01600002bj9.png
Added the following since the last update:

A working (and auto-updating <--- REAL HARD) navigation display that shows the player ship's position, heading and pitch.

To get this to work with GUI panels was a pain so I pretty much had to create my own which merges the updating of shapebase and with GUIPanels.

img178.imageshack.us/img178/7266/screenshot01600003pe8.png
Now that I know my location, whats next before A 0.1? Jumpgates, (mission-linking), short-range scanners (the commander map), and turrets for my capShips.

#1
02/04/2008 (5:13 pm)
beautiful!
#2
02/04/2008 (5:43 pm)
beautiful Indeed, good work man.
#3
02/04/2008 (5:51 pm)
Coming on nicely, looks great!
#4
02/04/2008 (7:23 pm)
Cool :-)
#5
02/04/2008 (8:14 pm)
Very, very nice. Keep up the great work.
#6
02/04/2008 (11:18 pm)
Thanks all. I will try to post my guiMFD as a resource, but have to rip out a lot of game-specific stuff first (requires the faction and reticle resources). The text that is displayed (in all cases is from the drawName() method, and not *.text. Thats the only way I got it to update. You can toggle navStats screen (space is shared with chat and weapons) and the reticles on and off.
#7
02/05/2008 (1:53 pm)
Bring it on Space Cowboy!!!
#8
02/05/2008 (9:31 pm)
I'm keeping a close eye on this. I'm a huge B5 fan.