CrazyBump = Better, Faster Art
01/28/2008 (4:17 pm) by Russell Fincher



I will never open the Nvidia plugin again. Ever. I'm going to uninstall the Nvidia plugin today, burn in to a CD, and drive over it with my car. No art tool should ever have a preview so terrible. And CrazyBump has sliders to allow you to adjust your maps that actually have words that make sense. I love it. This is a middleware tool that fills an old art pipeline void very, very well. Sure Max and Maya can render shadow and specular maps to texture, but not with the ease of use of this thing. The preview is indispensable.
About the author
Primarily focused on handling art development at Sickhead Games, a Dallas-based independent game development studio; running a solid, full-time, purely self-funded indie startup since 2002. We are currently concentrated on development tools, simulations, various contract work, and prototyping games for the Torque game engines. In my spare time, I teach digital arts and sit on game technology advisory committees at several Dallas area universities. I'm an Associate Developer with Garage Games, and a moderator at GameProducer.net. I love talking shop, so if you're an indie developer using Torque, send me an email and introduce yourself. view profile »
Really, I think CrazyBump's greatest asset is the ability to easily make fake ambient occlusion maps from normal maps. It really adds to the sense of realism when added into the diffuse texture. In this model in particular, the specular map helped a great deal, too. I can't imagine how I could have made a specular map that covered only the raised portions of the scales any other way that easily.
That dinosaur looks awsome by the way!
I'm at a loss for words! :O
*Downloads and installs this*
The specular wasn't baked in, just left in the diffuse alpha channel so it can do its job in-game.
Thanks for mentioning CrazyBump. Your dinosaur is beautiful, and I'm glad you found CrazyBump a useful tool in crafting him!
Just to avoid confusion, I wish to clarify that CrazyBump is an open beta test, free for use during the beta period. I don't want anyone caught by surprise when the beta ends and CrazyBump is released commercially.
Thanks for your help beta testing CrazyBump!
-Ryan Clark
Quote:Hi Russel,
Thanks for mentioning CrazyBump. Your dinosaur is beautiful, and I'm glad you found CrazyBump a useful tool in crafting him!
Just to avoid confusion, I wish to clarify that CrazyBump is an open beta test, free for use during the beta period. I don't want anyone caught by surprise when the beta ends and CrazyBump is released commercially.
Thanks for your help beta testing CrazyBump!
-Ryan Clark
Yep, thanks from me too Ryan for a great tool! Been using it for quite a while now too, and as Russell said; the (currently non)-cost was really not a deciding factor for doing so.
All that being said, the success of this whole process of creating height information from a diffuse texture greatly varies depending on the image you start with. Some will just work better than others. Its free for now, give it a shot! :)
CrazyBump can use a couple of methods to get shape from a texture. It uses the lights and darks of an image, and it also uses its own shape-recognition algorithm. Of course, the best technique varies from one image to another. I recommend experimentation.
Fredrik S

Torque Owner Prairie Games