Game Development Community

dev|Pro Game Development Curriculum

Rainy Day Tutorial

by Derek Bronson · 01/23/2008 (7:07 pm) · 6 comments

Howdy Everyone.

I popped into the forums here and there but haven't formally introduced myself. I manage all the 3rd party content you see in the content packs/developer tools section of GG.com. I recently had the pleasure of working with Jeff Faust in releasing his awesome new AFX tech for TGEA, which if you haven't checked it out yet is simply amazing. I have some other cool projects coming down the pipe so keep your eyes open. Also, if you're sitting on some amazing stuff that you'd love to sell to the GG community, feel free to shoot me an email.

In order to do my job a little better I figured it was about time to get some scripting skillz (like many of you I would love to create my own games). I tore through the existing TGB tutorials and then plowed through all the Torque X tutorials. Once that was finished, I wanted to see if there was any way I could give back to the community and help other beginners Torque users out. So without further ado I present to you the Rainy Day tutorial from Torque X converted to TGB using behaviors. I had to change a few things here and there due to the difference between TXB and TGB, but the spirit of the tutorial remains. This tutorial will be included with the next release of TGB but I wanted to get it out to everyone early. Please check it out and if you could fill out the survey at the end it will help me and our documentation guys write better material for everyone.

If you come across any errors, stumbling blocks or just have some suggestions when it comes to tutorials and stuff you would like to see you can email me at derekb at garagegames.com.

This is just the first of many small beginner tutorials so keep your eyes posted and if you know of any awesome content or programs you would love to see up on GG.com let me know.

If you missed the link above the tutorial can be found Here. Enjoy!

#1
01/23/2008 (7:37 pm)
nice!
#2
01/24/2008 (9:10 am)
Congrats Derek!
#3
01/24/2008 (11:49 am)
Thanks for the tutorial Derek. Hope you didn't mind me taking the initiative to put the downloadable version up on TDN, as the tutorial section there is starving for version 1.6 compatible content. :)
#4
01/24/2008 (12:04 pm)
Mind!? I think thats incredibly awesome and I really appreciate it. I really like what your doing with TGB and helping flesh out the resources for everyone to find and enjoy.
#5
01/27/2008 (11:25 am)
Thanks for the resource!

I am testing out the tutorial today and the I noticed that the Right and Bottom sides of the Cloud image flickered as I moved it around the screen while running the game. Loading the Cloud.png into Photoshop, resizing the canvas to 512x256, then selecting and clearing the transparent area fixed the art asset and the flickering is now gone. If anyone wants the updated .png let me know.

Also, when building the Rain particle effect I noticed that you refer to "Size X Base" and "Speed Base", while within the TGB Effect Graph Editor they are listed as "Size X Scale" and "Speed Scale".

I'll let you know if I find anything else.
#6
03/17/2008 (11:06 am)
@Joe: I ran through the Rainy Day tutorial myself last weekend, and the tutorial is correct. If you press the "Edit Emitter Graph" button, it should say "Size X Base" and "Speed Base." You clicked on the "Edit Effect Graph" button, which gives you a different set of objects.

Hope that helps.

Deborah