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First Try at Blender

by Jonathan Toolan · 01/21/2008 (4:30 am) · 11 comments

I have successfully managed to create a stretched hexagon in Blender. That may not sound like much of a deal, but my current experience with Blender is largely "I've looked at some tutorials, and got confused a lot".

farm3.static.flickr.com/2362/2208530189_2e39420da8_o.gif
Snap to Grid (S 1) was very handy for making this hexagon, and although I lost the scale of the grid half-way through, by accidentally resizing the whole shape with an inadvertent random modifier click and drag, with no undo available (perhaps because it was a view change) it still came out ok.

That first step done, I can move on to the next bit of modelling my spaceship, which largely consists of concentric hexagons in various configurations. I shall start at the cockpit end, and work my way through the main body, and then the propulsion systems (two massive rotatable rockets on each side of the ship).

The unusual thing about this ship is the way the cockpit is separated from the main cargo bay by a long "neck", which can move the cockpit independently for various reasons.

I know the idea is to start small, and work up, so the first draft of the spaceship will be made of several cubes joined together, and probably look nothing like the finished article.

Oh, and the finished article will need to be walkable through in some modes, and be the player in other modes. It may be necessary to have two seperate objects for that, but I'm such a newbie that I couldn't say at the moment.

I'm still not sure why it's got a pink dot in the bottom half. It doesn't appear to be a vertex, but I'm sure I'll figure it out at some point.

#1
01/21/2008 (4:49 am)
pretty...
#2
01/21/2008 (6:49 am)
Hi there Jonathan.

To spoil your fun i gotta tell you what that dot is ;}
"It doesn't appear to be a vertex, but I'm sure I'll figure it out at some point."
Its basicly a Object origin dot.. To show you where your object "started out" if that makes sence...

oh and this link might help you some.. I hope.
http://www.garagegames.com/mg/forums/result.thread.php?qt=71113

Blender is rather easy when you figure out how to navigate it, so keep at it and you will be pro in no time.
#3
01/21/2008 (7:01 am)
Blender rocks! If you keep at it and focus on it for a few weeks you'll find that the interface actually helps streamline the design process.

Check out www.BlenderNation.com for news and great information.
#4
01/21/2008 (7:06 am)
Hey Jonathan,

nice to see somebody else adventuring in the Blender world.

Quick info : the nice pink dot has nothing to do with the Love parade (even though Blender development originated from the Netherlands ;-) It's just the logical middle of your polygon. Rotations, translations and other operations take that point to work from.

Well, seems I was preceded by Typhoid Twitch. And for once I knew the answer :-(

Happy blendering, and keep us updated on your work.
#5
01/21/2008 (9:51 am)
I'm not a Blender guru by any stretch, but I can say that after some frustration and general cluelessness when I started, things started to click and now I can get stuff done pretty quickly in it. The thing that really helped the most was Nigel Symes' Blender / Torque video tutorials. Download those and follow along step by step - they really helped me get to a basic level of proficiency.
#6
01/21/2008 (12:17 pm)
David Janssens: Hehe, your answer was more informative, i didnt think of what more purpose it had, i should have written more on what it did. thanks.

Jay Barnson:
I've had trouble getting some of those videos, i guess the rstralberg.com mirror is down..
Maybe someone can mirror them for Nigel Syme, if he's intrested.?
#7
01/21/2008 (2:22 pm)
"I've looked at some tutorials, and got confused a lot"

lol, I feel that way with Blender too.
#8
01/22/2008 (6:54 pm)
Keep it up. Blender is very nice especially when you get to IK animation:
demolishun.net/images/antpreview00.png
demolishun.net/images/eye_purple.png
demolishun.net/images/plasmaboltbuggone.jpg
demolishun.net/images/turrets_crossbow_bug.jpg

Start working with the exporter on really simple shapes so that you can get used to using it to export objects. Here is some starter files to work with:
tdn.garagegames.com/wiki/DTS/Blender/Creating_an_Advanced_Character
tdn.garagegames.com/wiki/Image:AnimCar.zip

The character files have references for height of the orc or human sized players.
The car is just a fun vehicle.

Good luck!
#9
01/23/2008 (1:44 am)
Thanks for all your helpful points and links, people.

@Typhoid: Funnily enough, I stumbled across the link you provided just after I posted, and I loved the tutorial, so thanks. The multiple select and the merge vertices have come in handy for producing this rough model.

farm3.static.flickr.com/2301/2214265706_2493f10878_o.gif
@Ben: I think I'm getting more and more used to Blender, the more I play with it. The first time I loaded it up, I couldn't do anything at all. Now I at least feel like I can draw dots on the screen and have them place properly. :)

@David: Thanks for letting me know what the purple dot was for. I still haven't done any rotations or transformations, but it'll be handy knowing that for when I do.

@Jay: I haven't been able to download any of those videos yet. I'll try again later today to see what I can get.

@Geom: I spent quite a lot of time scratching my poor little head, saying things like "How come that didn't work?" and cursing because I'd accidentally done something unintentional because I couldn't tell the difference between an Alt-MiddleButton sideways scroll followed by a click and drag and a Control-Shift-RightButton drag and then click.

Is it just me, or are quite a lot of the controls quite obscure? I *will* get there though!

@Frank: Nice pictures! I'm sure I've seen that ant in a screensaver before. :) And thanks for the links. I'll read them when I get home this evening, or maybe lunchtime if I can squeeze the time in. :)

It's really nice to get lots of helpful comments and assistance, so thanks everyone.

Jonathan
#10
01/23/2008 (10:15 pm)
i posted this but for you here you go...

If you can't afford the expensive modelling packages, there is blender which is free.
Although it may be strange ui wise someone(thanks!) has created a beginner guide to blender which is 118 pages long and it is free.

[[[http://www.cdschools.org/54223045235521/blank/browse.asp?A=383&BMDRN=2000&BCOB=0&C=55205]]]
#11
02/25/2008 (3:13 am)
@Charles B: Thanks for that. It was very helpful. If anyone wants it printed out, lulu does an excellent "print your PDF files as a book" service. www.lulu.com/content/1926395