Game Development Community

Starting a TGEA Project

by John E. Nelson · 01/15/2008 (6:35 pm) · 1 comments

Well I decided to use TGEA for a new prototype game, along with Faust Logic: AFX:CoreTech for TGEA. The combination of these products make my art assets sing. I am an experienced producer, and 3D Artist, but not a hard core programmer. So I am looking for contractors to take up some of the tasks so that I can get the prototype put together quickly. I already have a large inventory of 3D assets for this game, so I just need to export them from 3DS Max to the Torque format. By next week I plan to have a few screenshots of the initial work, and continue adding them to show progress. I license many engines, but I feel TGEA is ready for my next project. It is very exciting.

Update!
I have also purchased Yack Pack to be included in the prototype.
The team is now 7 members strong, and include programmers, multiple artists, music composer, and producer. We are using Overlord for the management of assignments, which is working well for us. Also I have an svn for the source code, and a file storage site for all the asset management with security. So after the first four days we have accomplished quite a bit. It is moving along and starting to take shape.

#1
01/30/2008 (9:00 pm)
Update!
We have added polysoup support to the prototype game.