Game Development Community

Call To BATTLE!!!

by Brian Kirchgessner · 01/11/2008 (10:03 pm) · 5 comments

Some updates on our project BATTLE!!!
As we struggle to stress the complexities of the combination of hidemesh and multiple gametypes we continue to work on the artwork for the game. As Ark had said before The ninja had been rebuilt as well as the Armored soldier. We have also started the process of converting from TGE to TGEA so we can have the pretties of TGEA as well as some features we couldnt do before.

As we ring the battle sirens we would like to add a thank you and welcome to Arnold Veeman who has gratiously joined the Prosimians team and is working heavily on some outstanding music.

And as obligatory as they are here are the screenies.

Updated Ninja and armor, as well as some of the Hidemesh helmets/faceplates
prosimianproductions.com/ark/gg/Ninja1.jpg
As well as the updated and completely rebuilt soldier
along with some of his hidemesh helmet attachements
prosimianproductions.com/ark/gg/sold2.jpg
edit: fixed pictures

#1
01/12/2008 (9:41 am)
why are there so many jaggies present on the images? Is it because they are not fully modeled yet? Just curious...
#2
01/12/2008 (7:23 pm)
Its because we are using the wings3d opengl renderer, and thats how they turn out. They are all completely modeled and UV'd but we don't have textures or normal maps.
#3
01/13/2008 (3:56 am)
so... that's how they will appear in game? Ouchy...
#4
01/13/2008 (8:41 am)
No thats not how they will turn out, My brother took screenshots from within our model editor wings, then we will transfer it to our other program to send it to tgea to put the shaders and everything else put together.

We will post actual renders when all the textures are done.
#5
02/28/2008 (12:01 pm)
The soldier looks very nice. The ninja seems sort of... anorexic, and some limbs are out of proportion.

Good work though.