Game Development Community

TGB and the Last Man Standing contest

by Michael Hartlef · 01/11/2008 (9:34 pm) · 2 comments

Hi folks,

at first it looked like it is a lot to develop for the round 1 in the Last Man Standing contest. But when you really read the TDN tutorials and look through all available behaviours, you will see that at least 60% was allready done before. The real beef was to add the double jump and dash functionality. But I made it in time. Haviong a daily job and a family leaves you not much time for something like this. :)

I just startet to use TGB by the beginning of this year and I really like it. It has so much power and you can create stuff easily. I have a long experience with other game creation tools/languages, like 3DGamestudio, DarkBasicPro, Blitz3D, etc etc. And of course the mainstream languages like C++ or Delphi/PASCAL. So to me a programming language is just a toolset. But the editors of TGB make the difference. Besides the contest, I'm allready working on a prototype for my game. More about that in a few weeks.

Cheers
Michael Hartlef

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#1
01/12/2008 (12:27 am)
I'm glad you're enjoying the contest. The community is really fantastic for sponsoring this and we're glad to help out a little (both Ali and Derek, who are judges, work for GG).

Since I work closely with both the dev team and marketing, I'm also interested in both the pros and cons that you see of using TGB over some of the other solutions you mentioned (3DGamestudio, DarkBasicPro, Blitz3D). If you ever get a chance, either post here or send me an e-mail about your thoughts: deborahm@garagegames.com.

Good luck with Last Man Standing!
#2
01/12/2008 (9:19 pm)
I'll send you an email over the next days.