Sign Ups Closed - LMS Behavior Contest
by Glenn Thomas · 01/07/2008 (8:42 am) · 6 comments
Many will enter but only one will exit...
***Update***
Thanks to the great support from Garage Games we now have a prize for the winner and anyone that survives to the final round! The winner will receive $100 off anything in the GG.com store but it get even better, any contestant that makes it to the final round will receive GG T-shirt! For all the people just competing for bragging rights get to have their cake and eat it too! The contest will begin on Wednesday at midnight, so sign-up and have fun!
The contest is a Last Man Standing Behavior Competition that will encompass 4 rounds for a period of two to three weeks. The first three rounds will be 3 days each and the final round will consist of 5 days with 24-48 hours for judging in between each round based upon the amount of competitors that enter. The competition is designed to encourage the creation of Behaviors in TGB but programming in its nature is boolean, so because of that fact the competition will encourage the competitors to use creativity and tie other features of TGB into their submitted projects. There will be several tasks with a certain point value attached to them that will be added to the judges score if you complete one of the extra tasks. The behaviors and the extra tasks will be cohesive and tie in together and the ability to use them for a serious project will be apparent. Creativity is encouraged in this competition and the judges will be able to add one point to one competitor each round for who they believe is the most creative. Judges will rate each competitor from one to ten there behavior and creativity. If the behavior is only partially working 5 points will be deducted from the judges score and if it doesn't work the judges will score you a zero. After reviewing all the competitors they will give an additional point to the most creative behavior package. Once the judges scores are in the additional task scores will be added and eliminations will begin. If by chance a tie still happens we will break a tie by how much their project helps the community. This can be the comments in their code to the extra art asset they contributed in an extra task. Eliminations will cut 50% of the competitors each round. If 50% ever creates a fraction then that fraction is eliminated. A minimum of two competitors will enter the final round if the final round will end in less than 2 people then the percentage to pass will be increased beforehand. Competitors will know the number of competitors to enter each round before the competition begins. Competitors will only know the behavior and extra tasks for the round that they are in. The project for the next round will be posted within six hours of the next round beginning. Difficulty levels will be ramped up per round. The final round will either be innovative or inspire innovation. All projects must be submitted as a .plan resource by 11:59:99 pm PST on the date due. No late entries will be excepted. Contestants must post a complete TGB project file in their .plan or as a resource. Projects must be ready to go so that judges can hit the play button and test your entry. The winners entry will be posted in the TDN for the community to utilize.
Here's some insights of how the rounds will go:
The first Last Man Standing Behavior Competition will be centered around a character in a platformer game. The contestants will use the ninja character from the mini platformer tutorial in the TDN. They will need to think outside the box because the behaviors will focus on a mega man/ super metroid based character. For any TGB trial owners we'll have to provide a copy of the ninja art source in the forums. The rounds will encompass four different areas to make a well rounded character. It will be the competitors decision on how they structure, breakdown, and tackle their assignments. The minimum requirements for each round will be in these four areas. Creativity is encouraged both artistically and with the programming.
Round 1 - Movement
Round 2 - Projectile Handling
Round 3 - Health, Damage, Respawn, Pick-ups, and Status Handling
Round 4 - Special Abilities
There will also be several extra tasks to inspire your creativity and earn bonus points.
Sign ups are open for both judging and competing. Please reply here or in the TGB General Forums to sign up for your desired section or ask any questions you may have.
Judges:
1. Glenn Thomas
2. Donald Harris
3. Ali Tahiri
4.
5.
6.
7.
8.
9.
10.
Contestants:
1. Phillip OShea
2. Braedon Hinchcliffe
3. Michael Hartlef
4. Saiko
5. Glenn Prince
6. Joe Rossi
7. Shawn Simas
8. J. Alan Atherton
9. Sam M
10. Aun Arinyasak
11.
12.
13.
14.
15.
16.
***Update***
Thanks to the great support from Garage Games we now have a prize for the winner and anyone that survives to the final round! The winner will receive $100 off anything in the GG.com store but it get even better, any contestant that makes it to the final round will receive GG T-shirt! For all the people just competing for bragging rights get to have their cake and eat it too! The contest will begin on Wednesday at midnight, so sign-up and have fun!
The contest is a Last Man Standing Behavior Competition that will encompass 4 rounds for a period of two to three weeks. The first three rounds will be 3 days each and the final round will consist of 5 days with 24-48 hours for judging in between each round based upon the amount of competitors that enter. The competition is designed to encourage the creation of Behaviors in TGB but programming in its nature is boolean, so because of that fact the competition will encourage the competitors to use creativity and tie other features of TGB into their submitted projects. There will be several tasks with a certain point value attached to them that will be added to the judges score if you complete one of the extra tasks. The behaviors and the extra tasks will be cohesive and tie in together and the ability to use them for a serious project will be apparent. Creativity is encouraged in this competition and the judges will be able to add one point to one competitor each round for who they believe is the most creative. Judges will rate each competitor from one to ten there behavior and creativity. If the behavior is only partially working 5 points will be deducted from the judges score and if it doesn't work the judges will score you a zero. After reviewing all the competitors they will give an additional point to the most creative behavior package. Once the judges scores are in the additional task scores will be added and eliminations will begin. If by chance a tie still happens we will break a tie by how much their project helps the community. This can be the comments in their code to the extra art asset they contributed in an extra task. Eliminations will cut 50% of the competitors each round. If 50% ever creates a fraction then that fraction is eliminated. A minimum of two competitors will enter the final round if the final round will end in less than 2 people then the percentage to pass will be increased beforehand. Competitors will know the number of competitors to enter each round before the competition begins. Competitors will only know the behavior and extra tasks for the round that they are in. The project for the next round will be posted within six hours of the next round beginning. Difficulty levels will be ramped up per round. The final round will either be innovative or inspire innovation. All projects must be submitted as a .plan resource by 11:59:99 pm PST on the date due. No late entries will be excepted. Contestants must post a complete TGB project file in their .plan or as a resource. Projects must be ready to go so that judges can hit the play button and test your entry. The winners entry will be posted in the TDN for the community to utilize.
Here's some insights of how the rounds will go:
The first Last Man Standing Behavior Competition will be centered around a character in a platformer game. The contestants will use the ninja character from the mini platformer tutorial in the TDN. They will need to think outside the box because the behaviors will focus on a mega man/ super metroid based character. For any TGB trial owners we'll have to provide a copy of the ninja art source in the forums. The rounds will encompass four different areas to make a well rounded character. It will be the competitors decision on how they structure, breakdown, and tackle their assignments. The minimum requirements for each round will be in these four areas. Creativity is encouraged both artistically and with the programming.
Round 1 - Movement
Round 2 - Projectile Handling
Round 3 - Health, Damage, Respawn, Pick-ups, and Status Handling
Round 4 - Special Abilities
There will also be several extra tasks to inspire your creativity and earn bonus points.
Sign ups are open for both judging and competing. Please reply here or in the TGB General Forums to sign up for your desired section or ask any questions you may have.
Judges:
1. Glenn Thomas
2. Donald Harris
3. Ali Tahiri
4.
5.
6.
7.
8.
9.
10.
Contestants:
1. Phillip OShea
2. Braedon Hinchcliffe
3. Michael Hartlef
4. Saiko
5. Glenn Prince
6. Joe Rossi
7. Shawn Simas
8. J. Alan Atherton
9. Sam M
10. Aun Arinyasak
11.
12.
13.
14.
15.
16.
#2
01/07/2008 (6:29 pm)
From now on Glenn is known as Boolean
#3
01/07/2008 (6:29 pm)
Programming in it's nature = the meaning of life = the complexities of human nature's natural response to fight or flee = true and false = yes and no = off and on = clear and opaque = high and low = smart and dumb = simple and complex = easy and hard = spirituality...that my young padawan is spiritual now spread its meaning to the world. That's why I love it here.
#4
01/07/2008 (7:43 pm)
I don't even really know how to respond to that level of nerdom...
#5
01/07/2008 (7:53 pm)
Yeah but I'm a jock too, so I even myself out.
#6
01/08/2008 (12:42 pm)
Aww gee, I guess I'll sign up too. Write me in as a contestant.
Torque 3D Owner Novack
CyberianSoftware
So Glenn, whats that about programming being boolean? (No, really, I know its all 1s and 0s, but what do you mean)
Edit: nevermind, I saw your answer on the forum thread, which was actually what I said. I was expecting something more... spiritual XD