Game Development Community

Wheels Preview

by Christian Siebmanns · 01/04/2008 (4:50 pm) · 4 comments

Hi,
I know it's been a long time since I last told you something about my game Wheels. I had a few unfixable bus in the last version, so I decided to rewrite the game. A few weeks ago I purchased TGEA and started development. The Advanced from TGEA is totally true. It's quite complicateted to write games with it. It is really unfinished. I had to change the physical zones myself, Skins do not work, no rigidshape class, recording is broken, speedometer is not working, not all interiors/shapes are working, not working that well on Vista(you need to run a game as Administrator) to name a few problems I had. But now back to the Preview. I changed the wohle concept of Wheels. The mission types have been reduced to extreme missions. The car configuration has been removed and you mustn't select a car. You may think that this is 6 steps backward, but this makes it a lot more difficult. I had to remove rigid objects, sorry, but there is no rigid shape class in TGEA... I added gravity changes, which really make the whole thing interesting. I added a quite interesting feature to the game: keys and doors. The keys need to be improved, but I don't know how at the moment... The main goal of the game is to collegt all items, when you done that, the mission is finished and you can start another one. There's no time limit at the moment. Please tell me what you think about no time limit... As always, it would be great if you could share feedback with me... Now the things everyone waited for:
The download link
and some screenshots:
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tkfiles.storage.live.com/y1prSKYO0kJxkrjRKsi39sRZATXNYUJKR1LL2i7qnjtBmNB0aQe8o_h1Vv9swbvUbX38JuAaaU7R0E
tkfiles.storage.live.com/y1prSKYO0kJxkqG95f6HR-oxEJujGR7Eg_aJVkn2m4ISHu2rwwh3WhsKLmp8IOoruhfXNNYcxLVfws
tkfiles.storage.live.com/y1prSKYO0kJxkqkWlQ-7ozviBHcykGFpwlaACmjMMraLyqYG7tqnwAKKBXPdBvwTo9pG-_MLXaaB54
tkfiles.storage.live.com/y1prSKYO0kJxkoVvYLxpNq4ZAZw8bL5nUaPFD-dK5oHvaQkXbnJh0wthjbSTorA7KOoem3xyzuj-P8

#1
01/04/2008 (7:15 pm)
Looks good! I really like your car model, I think there needs to be a way to reset the car back onto the track though, and dont forget, Lightning doesnt work, nor does fxShapeReplicator, oh and then theres the insurmountable odds of finding a way to give other people Atlas levels... if you were going to use them. Also good job making the car controlable, every time I try to change something on a vehicle (in my own TGEA) it becomes crazy. Good job though and I look forward to more!
#2
01/04/2008 (7:36 pm)
Thanks David. Good suggestion. With my resetCar I just tried to enable the car to drive, when it just doesn't want to move... But I'll try to enable a way to reset the car back onto the track. I played around with triggers a few days ago, they seem to be not working either... Just thinking about something like checkpoints at the moment.
#3
01/05/2008 (7:08 am)
The car handles quite well. I will say I had more fun going offroad with it than trying to stay on the track! The brake lights are funky!

TGEA might not have rigidshape, but it does have rigid. It probably wouldn't be all that hard to hack it back in. But yeah, you're not the only one who thinks that TGEA is far from a release level product. There is a plethora of lengthy and locked threads discussing it. Last I looked I think it had a 1 star rating on devmaster.net.
#4
01/05/2008 (1:31 pm)
The brake lights don't work at the moment, I don't know why, if everyone knows, please tell me...