The Adventures of TomFeni
by Tom Feni · 01/01/2008 (7:43 pm) · 4 comments
My adventures with Toby Turtle :)
I have been working on a game idea for over a year now and learning all the way thru. I have to say I have a much better understanding of the whole game development from gui's to level design.
I started with a free player model that had no dsq's and basically was a animated turtle. I took it and compiled all the dsq's I thought I would need and then proceeded to add him to the starter.fps. He turned out to be as bigger then Kork! hehehe so I went in and resized him. which in turn caused issues on re-importing him back into torque. arms floating in weird spots and legs twisting up.
I then figured out how to resize him and import when I found out he was backwards.. Argghhh! what the heck. So I went back to milkshape and figured out how to turn him around and fix all the animations. So now I had a turtle that could walk.. Yay!
So I ran around for a while and then ran into the water, ughh what no swimming? so I went over to the forums and got the crouch prone swim animation code and compiled that in.. cool.. but the swim animation was wrong.. hmm.. So I went into the model again and I saw the swim animation.. added it and away I went, swimming all over..
Then I noticed when he was just sitting in one spot he was still swimming full bore.. Back to the drawing board.. slowed the swim animation down and made it more of a treading water animation..
so I made some test levels and added the coins from my old toons game. Then it hit me.. Turtle needs to pick up eggs not coins.. So I made a basic egg shape and gave it a green shell, and then decided to do a yellow one so I could have seperate eggs with different values..
I used the guis from the gpgt book for the scores and lives. which I didnt have code for. That was for later..
So now I had a player and an idea but not much else.. I had a hand full of textures that I took from the starter.fps and compiled it into a wad..
But it was what i was looking for.. So I pulled up my PSP 6.0 and started making my own by messing with the settings..
I made some box textures and made some levels out of box shapes. looked OK but wasnt what i was looking for. So I made some indoor maps with the same textures.. Still not right.. so I started from scratch again and designed levels using all the textures I had.. Looked ok but the textures I made looked off, so i pulled those and was back to the ones I got from the starter example.
So I started with creating 7 levels with different themes, I had the island main map. which had entrances to the castle, tunnel, and the mystery forest. I spent several months working on those and getting them looking fairly decent. Then I stopped and decided to work on the code side..
To be continued......
I have been working on a game idea for over a year now and learning all the way thru. I have to say I have a much better understanding of the whole game development from gui's to level design.
I started with a free player model that had no dsq's and basically was a animated turtle. I took it and compiled all the dsq's I thought I would need and then proceeded to add him to the starter.fps. He turned out to be as bigger then Kork! hehehe so I went in and resized him. which in turn caused issues on re-importing him back into torque. arms floating in weird spots and legs twisting up.
I then figured out how to resize him and import when I found out he was backwards.. Argghhh! what the heck. So I went back to milkshape and figured out how to turn him around and fix all the animations. So now I had a turtle that could walk.. Yay!
So I ran around for a while and then ran into the water, ughh what no swimming? so I went over to the forums and got the crouch prone swim animation code and compiled that in.. cool.. but the swim animation was wrong.. hmm.. So I went into the model again and I saw the swim animation.. added it and away I went, swimming all over..
Then I noticed when he was just sitting in one spot he was still swimming full bore.. Back to the drawing board.. slowed the swim animation down and made it more of a treading water animation..
so I made some test levels and added the coins from my old toons game. Then it hit me.. Turtle needs to pick up eggs not coins.. So I made a basic egg shape and gave it a green shell, and then decided to do a yellow one so I could have seperate eggs with different values..
I used the guis from the gpgt book for the scores and lives. which I didnt have code for. That was for later..
So now I had a player and an idea but not much else.. I had a hand full of textures that I took from the starter.fps and compiled it into a wad..
But it was what i was looking for.. So I pulled up my PSP 6.0 and started making my own by messing with the settings..
I made some box textures and made some levels out of box shapes. looked OK but wasnt what i was looking for. So I made some indoor maps with the same textures.. Still not right.. so I started from scratch again and designed levels using all the textures I had.. Looked ok but the textures I made looked off, so i pulled those and was back to the ones I got from the starter example.
So I started with creating 7 levels with different themes, I had the island main map. which had entrances to the castle, tunnel, and the mystery forest. I spent several months working on those and getting them looking fairly decent. Then I stopped and decided to work on the code side..
To be continued......
About the author
#2
The whole game will revolve around getting all the eggs back, while solving various puzzles.
I will post more in the next Blog :)
TomFeni
01/02/2008 (2:02 am)
he is collecting them because his evil cousin Rudy Turtle stole them form his nest when he wasnt looking. and hid them thru the island and set Toby on his Adventure to find them all.The whole game will revolve around getting all the eggs back, while solving various puzzles.
I will post more in the next Blog :)
TomFeni
#3
01/02/2008 (12:20 pm)
nice blog Tom. :)
#4
Want to add some links to the resources I added also.. next blog I think.. :) and some pics too..
TomFeni
01/02/2008 (12:58 pm)
well I am going to try to go over the fine points of the last 14 months of development.. I will try to get more in depth, i think I kind of cut this one short but had kids and wife bugging me.. Want to add some links to the resources I added also.. next blog I think.. :) and some pics too..
TomFeni

Torque Owner Cinder Games