Game Development Community

DayOfWar Dropships

by Bill Vee · 12/31/2007 (12:45 pm) · 8 comments

Dropships

I purchased a lot of new game models from 3DRT.COM and am in the process of converting them for use in TGEA.

I decided to go this route because as it stands right now I am a 1 man production team and I want to concentrate on producing solid gameplay.

My original concept was Homeworld meets Quake and I am about 70% of the way there.

The spherical terrain is coming along nicely , there still are a couple of issues still to be fixed.
Mainly the seam issues , this is a core TGEA issue not related to my spherical terrain code.

Some minor paging hiccups when you cross certain seams in the terrain.

Lightmaps are an issue as well , in the video the light map used was 1024 X 1024 , I have used some as high as 16384 X 16384 that look amazing but cut the FPS in half. Still trying to figure that one out. Think its a tree depth issue.

This one is with a lightmap of 16384.
www.nickssoftware.com/dayofwar/Lightmap%2016384.pngAnd this one is with a lightmap of 1024.
www.nickssoftware.com/dayofwar/lightmap%201024.png
The difference is ... well night and day.

I will be going on a trip and will use this time to get my models , 30+,up to date and in the game.
Kind of a pain , my laptop doesn't support shaders so I have to use TGE to visualize them while I am gone then tweak them when I get back home.

#1
12/31/2007 (1:52 pm)
Best stuff I have seen yet with torque.
#2
01/01/2008 (2:48 am)
Great!

Cheers~
#3
01/01/2008 (3:34 am)
The images look the same to me... What's the difference?
#4
01/01/2008 (6:29 am)
@ Deozaan The shadow of the cliff to the right of the words DayOfWar.
It is hard to tell from the pics but the lower one has the same long shadow stretching from the cliff but is so much lighter that from this distance is washes out and you can't see it.
#5
01/01/2008 (6:33 am)
Deo one has deep shadows on the terrain the other doesnt.
#6
01/01/2008 (11:52 am)
Oh I see. It's the shadow going down the cliff, by the tail of the big aircraft. Neat!
#7
01/01/2008 (2:34 pm)
@Wade, you must not see too many Torque projects or games... lol

Edit: Just went by the screenshots above, checked out the videos, looking nice.
#8
01/03/2008 (7:09 am)
I speak of the atlas terraine. He is doing a dune like feel. I have seen many projects and torque games. Not impressed until now, and hes still not done. Suddenly I am interested in torque like never before. This guys cool with me and his progress is my opinion amazing.