Game Development Community

Pelorea: Tactical War news

by Frank Bignone · 12/30/2007 (10:14 am) · 3 comments

News
Pelorea: Tactical War is now on a steady development phase with the artistic team, development team and designer allocating more time on the project. Of course as our team is made of casual indies, we still need to take into account all other aspects of our life: real job, social hobby and so on.

Current status
Our server-side development is finished and have all the features needed for first release of Pelorea: Tactical War. It took us more time than previously scheduled but at least the server API (based on Java / PHP / SQL) is now more robust and easy to upgrade. The server client interface is based on Ajax mixing Ajax and Flash technologies.

Concerning art development, you can find below a video of the previous model shown in my latest .plan on GarageGames: the skirmisher model.

file.indie-zone.com/upload/skirmish-show.jpg

Game phase (I remind you that our game is a turn-based strategy game) have been all implemented with the exception of the battle resolution phase which will be the next focus of our development.

Future
In the coming days, we will review our design document and project schedule in order to take into account some delays that we have accumulated during the last months. Focus will be on the next milestone which is designed for MyDreamRPG tournament. Main effort will be put on the game client development and integration of the different features.

Wish you all a happy new year and best success for your projects in 2008

About the author

Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.


#1
12/30/2007 (12:20 pm)
Nice texture job on that model.
#2
12/30/2007 (6:07 pm)
Better than I could do.. good luck!
#3
12/31/2007 (2:04 am)
Thanks for the comments, I'm sure it will be warmly welcome by our artist staff