Chesstacular is done
by Arthur Times, Jr · 12/29/2007 (8:34 pm) · 3 comments
I've finished a project that I've been working on for some time now.
It's called Chesstacular and it's a 3D "Battle" Chess game with quake 2 and quake 3 characters.
Note: This project is not related to Brutal Chess in any way. Basically what happened is two developers had the same idea for a chess game.
Check out some screenies
Contact me for sources and executables.
It's called Chesstacular and it's a 3D "Battle" Chess game with quake 2 and quake 3 characters.
Note: This project is not related to Brutal Chess in any way. Basically what happened is two developers had the same idea for a chess game.
Check out some screenies
Contact me for sources and executables.
#2
i had the same idea for TGEA :p
now it only has the standart chess pieces
it is going to have characters tough in the future and some more background things going on
for now it was mostly some shader testing
http://img148.imageshack.us/img148/7641/chessboardsw6.png
in what engine did you do it?
12/30/2007 (8:15 pm)
funnyi had the same idea for TGEA :p
now it only has the standart chess pieces
it is going to have characters tough in the future and some more background things going on
for now it was mostly some shader testing
http://img148.imageshack.us/img148/7641/chessboardsw6.png
in what engine did you do it?
#3
It's all built from the ground up in C++, SDL and OpenGL.
It's open source and I plan to release it under the LGPL. It currently runs under Linux and Windows. However since it's SDL in theory it should be easy to port it to any platform that SDL supports.
You may have to #ifdef a few things though.
@florian:
Cool glass effect on the clear pieces.
01/01/2008 (3:36 pm)
I wrote the engine myself because I have more fun that way :)It's all built from the ground up in C++, SDL and OpenGL.
It's open source and I plan to release it under the LGPL. It currently runs under Linux and Windows. However since it's SDL in theory it should be easy to port it to any platform that SDL supports.
You may have to #ifdef a few things though.
@florian:
Cool glass effect on the clear pieces.
Torque Owner Frank Carney
Cool idea!