Game Development Community

Flipper v1.3b

by Simon OCallaghan · 12/26/2007 (6:04 pm) · 10 comments

www.simonoc.com/images/design/game_flipper/flipper_cake.gif
Additional Info:
www.simonoc.com/pages/design/games/flipper.htm

Changes

* Fixed a bug when cancelling the level screen
* Re-worked the highlight system, sometimes would leave some highlights active.
* Added more functionality to the help screens.
* You can view help from any level now, not just certain levels.
* Help button is yellow/flash first time a new feature is introduced.
* Can scroll back through all previous help screens
* Added some debug stuff to config file (performance checks)
* enabled 16bit graphic modes (640x480-1280x1024)

I am really interested in getting feedback from people that did not use the previous version.

Thanks
Sims

#1
12/27/2007 (1:37 am)
Loved the game. It was more fun and more polished than I expected. You should do a movie instead of a screenshot, that would show off the game better. You should add WASD and arrow key support for moving your flipper so you can jump through levels rapidly once you get the feel for it. It is then almost like a rhythm or DDR game as you move the four keys around to the pattern of the level. You should check out the GG published game "To a Flame" which is similar to yours and also a small fun game (though the two are unique). Post again if you make the change, I'd enjoy playing it again. Josh
#2
12/27/2007 (2:01 pm)
Hey Simon,

Flipper (v. 1.3b) looks great and I downloaded it using the download link from your site (http://www.simonoc.com/pages/design/games/flipper.htm).

I had some problems with the textures of the tiles as you can see in this screenshot.

http://i32.photobucket.com/albums/d24/padesso/Flipper_SS.jpg

I hope it's just anisolated problem, but let me know if you want me to test anything.

Best,
Patrick
#3
12/27/2007 (7:39 pm)
Yeah that's a strange bug, it didn't look like that to me at all. Maybe you could send him your DxDiag file?
#4
12/28/2007 (2:07 pm)
I would but I have no contact info for him.
#5
12/28/2007 (7:30 pm)
I will download the game and give it a go.
- @ Simon: A few of us old SD fans are wondering where you're working now...we're just curious for no reason really. ;)

@RollerJesus... I would give it a day or three and then post here if you still care: http://www.celephais.net/board/view_thread.php?id=60148
#6
12/29/2007 (8:16 am)
I only had time to play up to level 4 yet and it looks like a very good casual game! It reminds me of sokoban with minesweeper bomb elements and has that "I have to finish all levels" effect.

Great work as usual sock :)
#7
12/29/2007 (2:44 pm)
Josh: Thanks for the feedback. :) A couple of other people have requested keyboard support. I will add it to the list of new things to do.

RollerJesus: Ive got no idea about that screen corruption, I'm really new with this engine. I only tested the game with OpenGL not d3d. If you could email me your log file maybe that might help. My email address is at the bottom of my website.

eb: Wow, that is a long time ago, SD days. I am currently working for Crytek at the moment helping out with crysis things.

Shaderman: Im glad you liked it. Let me know if you get further into the game, Im curious about gameplay feedback for later levels.

Sims
#8
12/30/2007 (8:59 am)
I played up to level 11 now and noticed two things:

1. I didn't remember at which level I stopped playing before so a "start with last level button" would be nice. Quick idea: if the game was ever played before and the player reached a level beyond level 1, a dialog box asking to start a new game (level 1) or go on with the last level could pop up when the "start" button was pressed.

2. Looks like a bug to me:
Image
I assume the field 6/2 should be cleaned after moving to 5/3.

Shaderman
#9
12/30/2007 (11:49 am)
1. Umm sounds like a cool idea, I could record the highest level reached in the config file and read it back.
2. That is a game feature! hehe Special tiles don't affect other special tiles (except the button special tile, level 19+) they only affect the tile grid.

Order which affect things:
Button special tile > Special tile > Tiles

Unfortunately I could not explain all the features of the game on the tiny tutorial screen. I create a full web page listing all features of each tile in the game.

www.simonoc.com/pages/design/games/flipper_tutorial.htm

Sims
#10
01/03/2008 (6:59 pm)
Ouch, sorry for my "bug" thing :) I've played up to level 11 and must say it's really hard now to solve the puzzles...