COD: Lighting (pictures)
by Eric Forhan · 12/09/2007 (1:36 pm) · 7 comments
After my last plan, I found myself disappointed with the how my entry, COD (Cubicles of Despair), into the Gameflood: Infinity contest looked via screenshots. Too dark, too blue and not conveying the detail or use of shaders very well. I knew they were in the game; They just didn't come through in the pictures. This prompted me to look into brightening the level.
Overall, I'm not only happy for the results for screenshots, but I think the in-game visual experience has been enhanced. The world seems more vibrant; more alive. The whole building no longer feels like it has a slightly bluish tint from the Sun's ambient light. Previously, a single large omni light on each level indicated whether the side was "blue" or "red". Now, a combination of many red or blue-tinted lights plus uniquely-colored textures makes for more obvious and uniform differences in levels.





Overall, I'm not only happy for the results for screenshots, but I think the in-game visual experience has been enhanced. The world seems more vibrant; more alive. The whole building no longer feels like it has a slightly bluish tint from the Sun's ambient light. Previously, a single large omni light on each level indicated whether the side was "blue" or "red". Now, a combination of many red or blue-tinted lights plus uniquely-colored textures makes for more obvious and uniform differences in levels.
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#2
You should have blogged with the previous rendering.
Woah!... what a change. This is a brilliant (pun intended) use of lighting. 8-)
12/09/2007 (1:46 pm)
Woah!... what a change. This is a brilliant (pun intended) use of lighting. 8-)
#3
12/09/2007 (1:47 pm)
Cool now your screenshots just need antialiasing.. Makes a HUGE difference..
#4
12/10/2007 (1:26 am)
Chris, you have an antialiasing infatuation. =P
#5
But.. I'd take these anyday... the office building shots look really nice.
12/10/2007 (5:34 am)
who doesn't? AA turns a game that looks like Doom into something a bit more "pro" looking... IMHO. But.. I'd take these anyday... the office building shots look really nice.
#6
Good work and thanks for sharing.
12/10/2007 (7:02 am)
Looks like a decent hack (not meant to be a put-down, hacks are important in game programming) for radiosity. Looks nice, especially for that office lighting. My only comment is that those office lights are designed to reflect light to be a bit more ambient than how it appears in the images.Good work and thanks for sharing.
#7
12/10/2007 (10:36 am)
huge improvement. nice work! 
Torque 3D Owner Eric Forhan
The Gameflood: Infinity guys can correct me, but I think they're still accepting beta testers. Contact them via this post.