Game Development Community

dev|Pro Game Development Curriculum

Hey, Shipwreck DVD now available

by Patrick Hrabe · 12/02/2007 (9:18 pm) · 2 comments

Hey, everybody!
I am pleased to announce the arrival of the DVD of Hey, Shipwreck: The First Season!

I do believe this is the first Torque machinima that is being distributed commercially, and I am planning to donate some of the profits to the Navy/Marine Corps Relief Society.

Sales have been great since I made the DVD available last week, and we are on track to be able to produce the second season with a...um...what is that thing called again? Oh, yeah! A budget!

Thanks to everyone for their inputs, comments, and support, and special thanks to Garage Games associate John Seguin for all the outstanding music he wrote for the series!

You can buy the DVD at www.tubedaze.com, and I'll keep you all posted on future plans and developments. Thanks again!

-Pat

www.tubedaze.com
email@tubedaze.com
Tube Daze TV

www.tubedaze.com/images/heyshipwreck_dvd_snapshot_jpg1.jpg
Oh, yeah, and I released the 15th episode last October...!

#1
12/02/2007 (11:49 pm)
It's so great to see people really unlocking the power of Torque commercially. Almsot every time I sit down at the engine I discover some truely amazing thing.. every single time almost. GG really needs to get on the ball and document the engines functions better. There are so many things that are completly hidden and unkown by so many in the community. Take the ToolTip profile.. Not a peep about it anywhere.. do a search on it and you find a mere handfull (like 5) posts and 4 of those are in locked down TGB areas :) Turns out the tooltip profile is a wicked cool tool that truely extends the abilities of anyones menus and buttons..

All the best with your work Patrick. Hope you do very well.
#2
12/03/2007 (5:24 am)
Documentation+GG = 0... been mentioning this for years now and still nothing. Actually, if you look at the docs that come with the latest TGX - they are not bad.. the problem is, they don't provide actual code examples with explanations.. Since you can't just go to the store and buy a XNA for TGX book.. GG should provide as much detail as they can... Hire some documentation folks!