Game Development Community

B5Sc - December Update

by Cyberkada · 12/01/2007 (4:51 am) · 3 comments

Just a small update, but lots of programming behind it. Implemented the Player Hitbox resource in B5SC. Added support for multiple damage areas (2 in fighters - forward and aft, and 5 in capital ships - fwd/aft/starboard/port/core).

This will eventually allow for directed damage against engines, bridge, weapons and other systems hardpoints. This involved lots of script and engine changes (to add the hitbox variable). Whats next: Separating the engine energy variable into left/center/right engines and directional and retro thrusters.

img49.imageshack.us/img49/1888/screenshot01400001hm6.png
non-gaming news: My first term (teaching GPS420) is half over with DeVry. I wish Torque was used instead of the "Building Blocks Engine", but its a learning experience for all involved. My first trimester as Department Chair for Information Systems at Informatics International College (Cainta branch) is over and went well.

#1
12/01/2007 (7:46 am)
Looking great, I am a mega B5 fan and this will be fun to try sheerly for nostalgia!
#2
01/13/2008 (10:27 pm)
Did you implemented 'player hitbox' stuff and can you share it to public?

Most threads on the forum say it does not work with the 1.4.
#3
01/27/2008 (9:34 pm)
The hitboxes work great. I basically used this resource: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6538

with appropriate changes to work with my project (I used HBxx).

The hard part was changing vehicle.cc to support differing numbers of Hitboxes (1 for fighters, 2 to 5 for ships and 9 for bases) and changing the onDamage() scripts.