Game Development Community

Gah indeed.

by Kevin James · 11/26/2007 (4:20 am) · 4 comments

I agree with this fellow wholeheartedly. Have you ever spent an ungodly amount of time on an art asset only to have it suck? Bad?

I just spent three hours meticulously working on a new ship for my game, Glatte 2, only to have it look like complete poop in game. I had no idea that something I worked on for so long could fail so miserably. If I wasn't so lazy I'd show you the two comparisons, but at this point I'm just going to cry myself to sleep and call it a day.

Definitely the most amateur blog I've ever written - but hey - I'm allowed to be stupid once in a while.

#1
11/26/2007 (5:20 am)
That's why artists do mockups of their stuff. So they can check, while working, if the colors and everything fits.
#2
11/26/2007 (11:38 am)
3 Hours = a long time!?

Get over it and try again. That's what I do :)
#3
11/26/2007 (2:57 pm)
Great blog :)
#4
11/26/2007 (4:59 pm)
Oliver,

Yeah man, I was stupid not to see if the static image looked fine. It was the color of the outline that looked soo bad. I would have known then not to waste three hours animating it!

James,

Indeed, that's what I did, and today . . . I got a good new draft.

Ando,

Lol, THX!

;D