Gah indeed.
by Kevin James · 11/26/2007 (4:20 am) · 4 comments
I agree with this fellow wholeheartedly. Have you ever spent an ungodly amount of time on an art asset only to have it suck? Bad?
I just spent three hours meticulously working on a new ship for my game, Glatte 2, only to have it look like complete poop in game. I had no idea that something I worked on for so long could fail so miserably. If I wasn't so lazy I'd show you the two comparisons, but at this point I'm just going to cry myself to sleep and call it a day.
Definitely the most amateur blog I've ever written - but hey - I'm allowed to be stupid once in a while.
I just spent three hours meticulously working on a new ship for my game, Glatte 2, only to have it look like complete poop in game. I had no idea that something I worked on for so long could fail so miserably. If I wasn't so lazy I'd show you the two comparisons, but at this point I'm just going to cry myself to sleep and call it a day.
Definitely the most amateur blog I've ever written - but hey - I'm allowed to be stupid once in a while.
About the author
Jones, Luke T C4C USAF USAFA CW/CS16
#3
11/26/2007 (2:57 pm)
Great blog :)
#4
Yeah man, I was stupid not to see if the static image looked fine. It was the color of the outline that looked soo bad. I would have known then not to waste three hours animating it!
James,
Indeed, that's what I did, and today . . . I got a good new draft.
Ando,
Lol, THX!
;D
11/26/2007 (4:59 pm)
Oliver,Yeah man, I was stupid not to see if the static image looked fine. It was the color of the outline that looked soo bad. I would have known then not to waste three hours animating it!
James,
Indeed, that's what I did, and today . . . I got a good new draft.
Ando,
Lol, THX!
;D
Torque Owner Oliver Rendelmann - DerR