Game Development Community

Maze World Beta Over. Version 1 released.

by Mike Rowley · 11/25/2007 (10:05 am) · 10 comments

It's been a while since I've done a blog here, so I thought I'd update you on what I've been up to.
First, a little about me.
My name is Mike Rowley, and I own 3dcentral.net.
I make games as a hobby for my grandson who is an alcahol baby. (he'll be 8 years old in December) This means he needs constant stimulation to keep his mind occupied. (or else he drives everyone crazy with his energy)
I've made several demo games (can be downloaded free from 3dcentral.net) and have one more in beta.
I call this Beta game "Maze World" becouse it is litterally a maze. I took 5 different mazes drawn from a website program and used the images as a background in DeleD scene builder and built the mazes from there.
There are 5 different mazes, the first being the easiest, (my grandson played it and found the exit in less than 3 minutes) The fifth and last maze is the hardest and is pictured in the background for the main menu. This game isn't complete, and does have 1 bug left that I know of. I have Ben Garneys Forest pack integrated for some awesome forest effects, but it causes a lighting bug, so when the ground doubles in brightness, you'll know that's a known bug. I have 2 music files that play at certain points in the game that I will be replacing once I find some good royalty free music to replace them with. I also have some other plans that aren't included yet. (yes, I am evil)
So, if you like puzzles, and want a challenge, have fun. Let me know here if:
1. You found another bug
2. Is it too hard?
3. Is it too easy?
4. Was it fun enough to keep you engaged.

That's about it. You can download it from 3dcentral in the downloads section. (no registration necessary)

Requirements:
This is currently windows only. It's been tested on 2 different windows XP editions.
I will get a mac version out as soon as I can get some ram for my G4.
Sorry linux users, I dont have a linux computer.

oops, almost forgot the pics. What would a blog be without pics??
3dcentral.net/downloads/torque/maze/pics/MazeWorld1.png3dcentral.net/downloads/torque/maze/pics/MazeWorld2.png3dcentral.net/downloads/torque/maze/pics/MazeWorld3.png3dcentral.net/downloads/torque/maze/pics/MazeWorld4.png3dcentral.net/downloads/torque/maze/pics/MazeWorld5.png

Edit to fix image tags. grr....
figured it out. :blush: helps if there are no spaces in the names.

#1
11/25/2007 (10:43 am)
Pretty nifty. I made it through the first maze in 83 seconds the first time through. I did notice the lighting issue, I wonder what causes that.
#2
11/25/2007 (10:55 am)
Wow, that was faster than I did and I had the template in front of me. :-D
The lighting issue is something with the forst pack. It's being worked on. :-)
Thanks for the comment.
#3
11/25/2007 (12:41 pm)
I spent a good 8 minutes in the second maze before giving up ha. Good game idea, good work
#4
11/25/2007 (1:07 pm)
Thankyou. :)
Some on the deled forum have experienced lag issues with level 4, so I may have to rethink the size of my forest.
#5
11/25/2007 (2:14 pm)
Cool. It's not to hard to take out those health meters. Use the GUI editor.
#6
11/25/2007 (2:27 pm)
LOL. This is why I like beta test. Thankyou. I had completely forgotten about those health bars. :-)
#7
11/26/2007 (5:18 am)
If (and I really think you should) expand on this features that could be cool:
- Hints : Allow a person to ask for help x times on a map.
- Bonusses : Before you start the timer, you notify the person of a potential bonus (and even show them?)
- Time limit : Have time limits on the maps
- Breakable walls : Add some animation, eg, a part of the wall breaking when you get close, forcing a player to re-think.
- Multi story/level mazes : Then you can have checkpoints and Time Updates when reached.

Otherwise I think it's cool, a great concept to work with and expand on.
#8
11/27/2007 (3:49 pm)
Thanks. Some things to think about. Origianally, this was going to be a multi-story building, but the exporter balked when I added the floor and ceilings. I'm still thinking of ways to make a maze that will drive people nuts. (or at least give them a good challenge.)
#9
11/27/2007 (6:15 pm)
I would like to thank everyone who tested this game. Your help is greatly appreciated.
The minor bugs are all fixed. The only bug left is the lighting bug. That will be fixed at a later date. For now, version 1 has been released, as always, for free. :-) Enjoy.
#10
02/25/2008 (9:19 am)
Well done. Those hooked mountains in the background are absolutely gorgeous too.