Game Development Community

Mission Load Stage 2 endless loop

by Johnathon · 11/16/2007 (2:25 am) · 1 comments

I started on a new project today, one that will use the common scripts that are shipped with Torque, and the creator scripts. I will continue working on my 'common-less' script project when I have time, but I purchased Torque to work on a game and I've spent a month just messing with trying to get a simple set of scripts working that allows me to load a mission and display gui's. It's taking to much time at the moment (as I don't have much free time to begin with) and so I will go ahead and start work on a new project that will use the common scripts.

I copied and pasted the code from the starter.fps play mission gui that loaded a selected mission (SM_StartMission() method), however when I use that same method my mission get's stuck in an endless loop when it hits Phase 2 on loading. I haft to go to work for the night and so I have run out of time to try and fix it. I will spend more time tomorrow dealing with this issue.

#1
11/16/2007 (5:49 pm)
yea the time issue is why most people just cave in and eventually use the scripts and folder structure which come with torque. although doing a project using all custom scripting may be beneficial in some ways, you eventually realize that youre using the engine to make a game, and doing things this way sorta impedes that overall goal.

with regards to your problem, you should check the console.log file to see if any errors occurred.