Game Development Community

OVM Beta1 test!

by Geom · 11/10/2007 (8:09 pm) · 14 comments

redbrickgames.com/pix/071110/beta1.jpg

I am pushing the Orcs vs. Martians Beta1 out the door today. w00t! Finally.

I'm not sure why I'm calling this the Beta1. Wait, I know - because it's my game, and I want to! LOL. Well, all the major features are in and are working fairly well. But the keyword there is "major" -- there are still lots of minor features to finish, and tons of work to do. Final art and particle effects in particular are lacking.

There are also still plenty of small bugs. Though none are too critical. The game plays quite stably. Although, there is an intermittant crash on exit.

I'm planning one more test release, a Beta2, and then the final release.

What's new in Beta1? compared to the Alpha2 back in April,

* LAN and internet games now work! (although the connection UI is clunky)
* Game replays now work! (and can be saved!)
* Improved & new animations & sound effects!
* Improved graphics
* Improved random map generation (more control over the outcome, and a higher % of accessible terrain)
* Multiple tile sets!
* Improved HUD
* An on-screen popup alterting the player to attacks
* Improved game results screen
* Improved AI
* Lots more

=====

So here's something else new. I limited the previous Alpha tests to people I knew personally, and those tests went ok, but I didn't get as much feedback as I wanted. It was good feedback, just not enough. So this time around, I am opening the Beta1 test to all Torque'rs. Yep, that's right. You can now play OVM, and help me make the game better. I hope this will be a fun way for others to see what I've been up to, and for myself, I hope to get lots of critiques and suggestions to improve my game.

The only things I ask -- you must be a Torque licensee, and you must agree to give feedback within a couple of weeks.

What kind of feedback am I looking for? Most helpful is feedback about the overall fun factor of the game, gameplay elements, usability, what you liked and didn't like, suggestions for changes/additions, etc. If you can only think of a couple of comments that's cool, just send something that'll help me. Also, negative feedback is every bit as helpful as positive -- if it stinks and it's going to be a flop, I want to know!

To get in on the Beta1 test, send email to:

ovm_test@redbrickgames.com

and I'll reply with a download link.

Please note, this is NOT a purely open beta test! Don't repost the download link anywhere, or share the game with others. Let me control that, as I don't want the Beta1 to get too widely distributed.

Thanks in advance. I promise it'll be a fun test! Here's a short blurb on the soul of the game. (I need to get this up on my GreatGamesExperiment page)

=====

Orcs vs. Martians aims to combine the best of casual gaming and hardcore RTS gaming. OVM is easy to learn, and incorporates many usability features meant to minimize RTS micromanagement. However, its core fun is designed around my personal favorite hardcore RTS features.

Casual / ease-of-use features:

- only 1 resource type (but multiple ways to get it)
- only 3 units types (but they're customizable thru upgrades)
- no building or tech dependencies to memorize
- beautiful scenery
- new worker units automatically start working, w/o user direction
- when you're attacked, on-screen alerts summarize where & by whom

Hardcore features:

- different terrain has different tactical value
- different terrain has different resource-producing value
- random map generation is powerful and flexible
- full fog-of-war implementation
- unlimited upgrades, leading to interesting battles late in the game

Games typically play in well under an hour. Perfect for a lunch break at work. Also good for older gamers, who may have less free time than they used to (family, etc.), but still want to get in a good RTS experience with their buddies. You might say I've tailored the game to my own demographic group, so to speak.

About the author

My email address is my GG handle, at redbrickgames.com.


#1
11/10/2007 (9:08 pm)
WOW! Looks great.
#2
11/10/2007 (11:08 pm)
Thx Neill!

Also, the beta should run on any half-decent video card, it is not very demanding there. But it is a bit of a memory hog, and might need 1GB for large games (big map + max # of players).
#3
11/10/2007 (11:24 pm)
Hey Geom,

This is awesome. Things look fantastic and you should be quite proud at your work so far.
#4
11/11/2007 (9:22 am)
Kick @$$!

Can't wait.
#5
11/11/2007 (9:27 am)
Geom,

that address is "ovm_test@redbrickgames.com" correct? It bounced back at me the first time.
#6
11/11/2007 (10:08 am)
Congrats Geom! finally, you are at the doors of fame and fortune! ;D
Coun me in for the beta test,I just sent the mail to you.
#7
11/11/2007 (11:50 am)
This looks great, I fired you an email. I'm hoping it will run on my nVidia GO graphics chipset.
#8
11/11/2007 (12:21 pm)
I neglected to mention, it's currently Windows-only. The beta, that is.
#9
11/11/2007 (12:30 pm)
Thanks for all the comments!

@Josh
thanks! I hope customers are going to think so too.

@Todd
looks like the 2nd try got through ok, I sent you the link. Chalk it up to intermittant service from Bluehost?

@Novack
yes, fame and fortune are what we indies are all about! heh. Don't you love it when you tell someone you're a game developer, and they automatically think you're rich?

@Johnathon
thanks, I'd think it'd run ok on that. I do all my testing on my laptop which has the equivalent of an ATI X300 card, I think, which is pretty low-end these days.
#10
11/12/2007 (3:59 pm)
A couple of testers have gotten this error when trying to run the installer:

redbrickgames.com/pix/071110/error.jpg
I can't reproduce this error, and don't know why it occurs for only a few testers. The NSIS people (who make the installer I use) seem to be aware of the issue, and put "suggestions" to fix/work around the error on their website:

1. Disable any download accelerators and download the installer again.
2. Update any active anti-virus and download the installer again.
3. Disable any active anti-virus and download the installer again.
4. Download the installer from another source. It might be corrupted on the server, or the connection to the server is unreliable.
5. Download the installer using another computer and copy it to the original computer using a reliable medium.
6. Rename the installer so it is a simple one-word name with no special characters (without removing the .exe suffix)

Looks like they think the majority of the time it's a corrupted download, but what's up with that last suggestion about renaming the file?!

Am I going to need to switch to a different installer package? I'm surprised at this, I thought NSIS was pretty darn widely used and therefore solid.
#11
11/12/2007 (6:51 pm)
Geom:
I did everything that the above FAQ mentioned, including trying a different browser. I have used NSIS many times before and never had this issue. Maybe you could re-compile the setup file and upload it again.

I thought about running it with that /NCRC command, but that kind of worries me. I even turned off my Windows Firewall and the Vista User Account Control security setting off and I still received the error.

I'm at a loss.
#12
11/13/2007 (3:07 pm)
I've started playing - awesome so far. Is there a way to save in-game? I love the stats panel and replay.
#13
11/13/2007 (3:30 pm)
There's no save feature... I was thinking I could get away without one, since games are usually short.
#14
11/13/2007 (4:17 pm)
Geom, about this problem with the NSIS, package the install within a RAR file. That should give you an extra crc check that will help determine if the problem is a corrupted download.

If the rar throws an error on un-pack (or un-compress) it is definitevely a download corruption problem. However, if the rar unpacks well an the error persist, then you have a problem with NSIS.

I sent you an email with some feedback on the beta early today.