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GameFlood's Infinity Close Beta

by Infinity Admin · 11/08/2007 (1:31 pm) · 9 comments

Recently unveiled at GarageGames' IndieGameCon, Infinity is an all new FPS built on the TGEA engine that is currently in closed beta. Created with developers and community interaction in mind, Infinity gives gamers the chance to shoot it out with characters ranging from celebrities to serial killers to homicidal bunnies, on levels as surreal as you want to make them --The only limit is YOUR imagination.

www.garagegames.com/images/ul/4601.screenshot_10900009.jpg

Infinity's Mash-Up Studio, allows players to easily manipulate the game's functionality and combine maps, characters, and weapons to create personalized gaming experiences.

www.garagegames.com/images/ul/4598.screenshot_10100011.jpg

We want to unleash the creativity of the community, so we're sponsoring a $3,500 Closed Beta Weapon and Level Contest to generate the most unique and unusual content.
Don't worry if you're not a developer, we also have a Bug Hunt Contest where you have the chance to win prizes for correctly identifying bugs in our system.

www.garagegames.com/images/ul/4634.bd01.jpg

If you are interested in participating in the closed beta, please contact Infinity@GameFlood.com. We're HIGHLY interested in level designers, character/weapon modelers, and Torque scripters for testing of the interface, mash-up creation, publishing content and, of course, game play! This is your chance to be part of a professional TGEA project.

Features

- New FPS title created with the TGEA engine.

- Designed from the ground up to offer easy publishing of new content, and heavy modification of every part of the game experience.

- Infinity's Mash-Up Studio gives gamers the power to choose the characters, weapons and maps they want, and create custom combinations to share with their friends, all without any programming skill required.

- Whether you're a sci-fi trekkie or an anime otaku, there is no limit to the new content you can create for Infinity. With just a little knowledge of TGEA, creating weapons scripts and new levels are a breeze.
- Use GameFlood's Workshop (link), to publish all your new content such as maps, weapons, and characters and share them with all your friends in mash-ups.

- Since Infinity is in closed beta, we will be sponsoring a Bug Hunt Contest. In our contest, beta testers have the chance to win prizes for correctly identifying bugs in our system.

- GameFlood is also sponsoring a Closed Beta Weapon and Level Contest for Infinity with prizes that total $3,500. This contest is a little different from your average weapon and level contests. Instead of the usual army bunker and semi automatic rifles; we are looking for the usual and unexpected. We want everything from clinics for "exhausted" celebrities to parasols that cause spatial displacement. The more original content, the better!

The Contests Ends March 1, 2008.

www.garagegames.com/images/ul/4596.screenshot_10100006.jpg

Want to join the closed beta? Drop us a line at Infinity@GameFlood.com to get in on one of this year's most original TGEA FPS title!

System Requirements
Pentium 4 1.7 GHz or equivalent processor
512MB RAM
128MB DirectX 9 graphics card with hardware T&L and pixel shader support
Windows 2000/XP
5 GB free hard drive space
Internet Connection Required



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#1
11/08/2007 (2:10 pm)
*Resubmits the Tornado Gun* :P
#2
11/08/2007 (2:39 pm)
Ross, it sounds interesting and we are looking for weapons that aren't run-of-the-mill.
#3
11/08/2007 (2:51 pm)
Yeah, it is pretty cool. Unfortunately, it's already in the game :P!
#4
11/08/2007 (4:15 pm)
Ah, the Vortex Gun! Nice! I really liked the way that turned out.
#5
11/09/2007 (12:40 pm)
Email sent :)

Looks great!
#6
11/09/2007 (1:04 pm)
Great, Tom! We'll get you into the beta as fast as we can.
#7
11/09/2007 (2:30 pm)
very cool! I'm excited! Email sent. :)
#8
11/13/2007 (1:11 pm)
We're working on a new build today that will alleviate some of the slow d/l times that you guys probably have experienced when trying to play a mashup. Look for an announcement soon....
#9
12/25/2007 (2:02 am)
You want some original content, drop me a line.

I think you owe me a shot, seeing as you stole my game title (right down to the logo) on a 15 year project...

Understand, I'm not here for a dispute, in fact I admire your efforts, you have an interesting path ahead of you. I would just like a chance to show some creative talent is all...
~ Ronixus