A Basic console
by Johnathon · 11/07/2007 (4:36 pm) · 3 comments
Well I was actually pretty surprised at how quick I was able to get a blank slate ready with the Torque Script. I thought I would share what code I had wrote to get it up and running.
root main.cs file
Base/Init.cs file
now I can start coding away, learning the ins and outs of TorqueScript by writing little functions and testing them with the console. Once I get to the point where I will need 3D, I will start work on a canvas.
root main.cs file
//Enable detailed logging
trace(true);
//Force the console to be displayed since we don't have a canvas yet.
enableWinConsole(true);
$gameName = "MyGame";
// Help won't be displayed unless the command line
// switch (-h) is used.
$showHelp = false;
$logModeEnabled = true; //Track the logging state we set in the lext line.
SetLogMode(2); //Create a new log file
//Any last gasp exit code we want executed can be performed here.
function OnExit()
{
}
function OnStart()
{
}
function ParseArgs()
{
//Loop through all the command line arguments.
for ($i = 1; $i < $Game::argc; $i++)
{
$currentarg = $Game::argv[$i];
$nextArgument = $Game::argc[$i+1];
$nextArgExists = $Game::argc-$i > 1; //returns true if there is another argument in the list.
switch$($currentarg)
{
case "-?":
$showHelp = true;
$argumentFlag[$i] = true;
case "-h":
$showHelp = true;
$argumentFlag[$i] = true;
}
}
}
function ShowHelp()
{
echo("\n\n"@ $gameName @ " command line options:\n\n -h, -?\ndisplay this message.\n");
}
ParseArgs();
// If we are wanting to show the help, enable the console
// display the help message, disable the console and exit.
if ($showHelp)
{
enableWinConsole(true); //Send logging output to a Windows console window
ShowHelp();
enableWinConsole(false);
quit();
}
else
{
for ($i = 1; $i < $gameName::argc; $i++)
{
if (!$argumentFlag[$i])
error("ERROR: Unknown command line argument: " @ $gameName::argv[$i]);
}
if (!$logModeEnabled)
setLogMode(2);
echo("Engine Initialization completed.");
exec("Base/Init.cs");
OnStart();
}Base/Init.cs file
package Base
{
function OnStart()
{
Parent::OnStart();
echo("------ Initializing Base ------");
}
function OnExit()
{
Parent::OnExit();
}
};
activatePackage(Base);now I can start coding away, learning the ins and outs of TorqueScript by writing little functions and testing them with the console. Once I get to the point where I will need 3D, I will start work on a canvas.
About the author

Torque 3D Owner Jay Barnson