Prototype Release 1 (interal) has passed and....
by Richard Elswick · 11/01/2007 (8:30 am) · 2 comments
Our first Release for internal testing has passed and it looked good so far, unfortunately not all our goals were met or a distributable (to the dev team) code base for some initial testing.
So far we have had some issues with establishing a pipeline for getting our levels as designed in SketchUp (which is an awesome prototyping tool) over to the Torque Game Engine, so we have to create the levels by hand. We are planning another Release prior to the final release of the prototype, so we will probably be able to tweak the game play elements there.
You might also notice the Donation bar on the right side. This money will help us to refine the prototype as it is being designed now, pursue additional investors and customers for the game (social agencies and such). It will also help us to increase our exposure outside of our normal web activities. The 20k is just a target goal which should get us a LOT farther along to being able to implement a full game or at least a prototype that has some decent amounth of what the intended full game would be comprised off.
We have added a LOT of new team members, specifically:
Thomas Stankevich, who is a Texture Artist and a student at IADT-Detroit, a Story Writer
Daniel Nagler, who is a senior at Yale University and a freelance author for Wizards of the Coast. He will be helping us out with our storylines.
Phil Pocia, who is a Masters student at University of Michigan-Dearborn pursuing Statistics. He is helping with the business side of things as well as bringing together some stats for in game education.
For information on the rest of the team - check it out here: Our Team
You can also join the Street Smart Mailing List to get updates to the game by sending an email to:
ssd-subscribe@moyaentertainment.com
So far we have had some issues with establishing a pipeline for getting our levels as designed in SketchUp (which is an awesome prototyping tool) over to the Torque Game Engine, so we have to create the levels by hand. We are planning another Release prior to the final release of the prototype, so we will probably be able to tweak the game play elements there.
You might also notice the Donation bar on the right side. This money will help us to refine the prototype as it is being designed now, pursue additional investors and customers for the game (social agencies and such). It will also help us to increase our exposure outside of our normal web activities. The 20k is just a target goal which should get us a LOT farther along to being able to implement a full game or at least a prototype that has some decent amounth of what the intended full game would be comprised off.
We have added a LOT of new team members, specifically:
Thomas Stankevich, who is a Texture Artist and a student at IADT-Detroit, a Story Writer
Daniel Nagler, who is a senior at Yale University and a freelance author for Wizards of the Coast. He will be helping us out with our storylines.
Phil Pocia, who is a Masters student at University of Michigan-Dearborn pursuing Statistics. He is helping with the business side of things as well as bringing together some stats for in game education.
For information on the rest of the team - check it out here: Our Team
You can also join the Street Smart Mailing List to get updates to the game by sending an email to:
ssd-subscribe@moyaentertainment.com
#2
Yes, they are some really, really good things going on!
11/02/2007 (10:09 am)
Hiya Stephan, thanks for the tip. I fixed the subscribe link as well.Yes, they are some really, really good things going on!

Torque Owner Stephan - viKKing - Bondier
I really like this project, and the portrait pictures I saw on the links you provided in your previous blog are WOW! (yes, really really really really good).