News about Pelorea: Tactical War
by Frank Bignone · 10/28/2007 (5:25 am) · 0 comments
News
Since last time, we are working on our next milestone which is dedicated to the main gameplay mechanism to be put in the game, that is:
- simultaneous turn-by-turn management
- phase sequence of one turn
- card - unit - player interaction according to phase
- game rules implementation
- battle implementation
The planned schedule is presented in the next figure; but we are realistic enough to know that this schedule may suffer some delays as usual in real life.

Team
Last month was positive regarding our team as we scheduled few telcon, real life meeting and also some new members join us. I'm glad to have Frederic Texier with us, and forthose who do not remember him he was our lead level designer in Dog of Prey few years ago. One 3D modeler also joins us very recently. There are still some issues as it is difficult to share / distribute correctly works in a virtual team. A mailing-list was set-up in order to facilitate information exchange and requests too.
Arts
Canon is still very busy on other projects but he already provided us some nice sketches that should be soon validated by him before giving to our artist for 3D modeling. Here are some preliminary examples of some units that may appear in Pelorea: Tactical War (preliminary sketches still under work).

Tournament
After this second milestone is finished, we will review the different features put in our design documents in order to make a milestone dedicated to MyDreamRPG tournament and to limit the number of features to at least reach this deadline.
Call for help
We are currently looking for one coder with good knowledge in C++ / AI and having an active licence of TGEA. We are also still looking for 2D artists in order to help us for the card design and our GUI design / server GUI.
Since last time, we are working on our next milestone which is dedicated to the main gameplay mechanism to be put in the game, that is:
- simultaneous turn-by-turn management
- phase sequence of one turn
- card - unit - player interaction according to phase
- game rules implementation
- battle implementation
The planned schedule is presented in the next figure; but we are realistic enough to know that this schedule may suffer some delays as usual in real life.

Team
Last month was positive regarding our team as we scheduled few telcon, real life meeting and also some new members join us. I'm glad to have Frederic Texier with us, and forthose who do not remember him he was our lead level designer in Dog of Prey few years ago. One 3D modeler also joins us very recently. There are still some issues as it is difficult to share / distribute correctly works in a virtual team. A mailing-list was set-up in order to facilitate information exchange and requests too.
Arts
Canon is still very busy on other projects but he already provided us some nice sketches that should be soon validated by him before giving to our artist for 3D modeling. Here are some preliminary examples of some units that may appear in Pelorea: Tactical War (preliminary sketches still under work).

Tournament
After this second milestone is finished, we will review the different features put in our design documents in order to make a milestone dedicated to MyDreamRPG tournament and to limit the number of features to at least reach this deadline.
Call for help
We are currently looking for one coder with good knowledge in C++ / AI and having an active licence of TGEA. We are also still looking for 2D artists in order to help us for the card design and our GUI design / server GUI.
About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.
