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Attention span.

by Henry Garle · 10/16/2007 (3:46 am) · 4 comments

So, after several weeks of fiddling i THINK i have finally decided im going to spend most of my time working with tourque X. TGEA and TGB have been filling my time up untill now ... switching between the two depending on which of the projects tickle my fancy at the time and doing some odd freelance work. With the iminet release of 3D for tourque X it seems like the logical choice. 1 cross platform engine for both 2d and 3d ... what can go wrong?

So first off i bought the platformer starter kit to see how things should and shouldnt be done within the engine. Turns out its far better than i first thought and after a fair bit of playing around i have a basic gun and aiming system working along with a slightly adapted "pepper" system for health.

i173.photobucket.com/albums/w69/henrygarle/game_ss.jpg
Reasonably happy for a few hours work on an engine that dosent have much comunity input just yet. Hopefully i can stick to it and not get distracted yet again!

#1
10/16/2007 (5:16 am)
I agree with you on all points. I think TorqueX is a good viable solution. It gets you somewhat familiar to the XNA way of things and that can't really hurt. Any framework that helps strengthen programming language understanding (c# in this case) is always the best way to go.

Good luck with staying focused. I think we all know how hard that can be.
#2
10/16/2007 (7:36 am)
Have you considered putting the aiming/shooting code on TDN? I keep seeing posts asking for shooting code added to the platformer kit (and I think there is a basic one up there to get started). I don't know if the people asking for it are looking at an Abuse-styled shooter, though. But that looks like the targeting that you have in the screenshot.

Cool stuff! I'm really enjoying TorqueX, too!
#4
01/15/2008 (2:43 pm)
I didn't ever receive an email from you with the content and you haven't contacted me since we first talked. Email me - henrygarle@gmail.com.